;-----------------------------------------------------------------------------
; MEKA - Text Messages
; Please contact me if you have corrections to make or if
; you are willing to translates messages to a new language.
; http://www.smspower.org/meka
;-----------------------------------------------------------------------------

;-----------------------------------------------------------------------------
; History
;-----------------------------------------------------------------------------
; MEKA 0.58c : Added languages: Portuguese, Spanish
;              Added:           Msg_LoadROM_SDSC*
; MEKA 0.58b : Added language:  Dutch, Redneck
;              Added:           Msg_Load_Need_Param
;              Modified:        Msg_NES_Sucks
;                               Msg_Sound_Init_Soundcard
;              Removed:         Msg_Sound_Init_Rate
;              Renamed:         Msg_Log_Need_Params -> Msg_Log_Need_Param
; MEKA 0.58  : Introduction of MEKA.MSG file
;-----------------------------------------------------------------------------

;-----------------------------------------------------------------------------
; Currently containing:
;  English
;  Dutch
;  Redneck
;  Spanish
;  Portuguese
;-----------------------------------------------------------------------------

;-----------------------------------------------------------------------------
; How does it work ?
;
; - [xxx] define a new language
; - You can add messages for the same language at different places,
;   as long as they are defined after the corresponding [xxx] line.
; - First language is the default language.
;   If another language is missing sentences, it will use the ones
;   from the default language. The default language must NOT be missing
;   ANY sentence! So be sure to make a backup of this file if you are
;   planning to play with it.
; - Accents are written using UTF Latin-Extended codepage. Usually,
;   Windows softwares uses this codepage. However, initialization
;   text-mode messages are using ANSI-DOS codepage.
; - '%s' is usually replaced with text and '%d' or '%i' with a number
;   Order of those must NOT be changed. It might be a problem when
;   localizing some sentence. Please contact me if so, I'll try to
;   work on a solution.
; - ';' is the comment character in this file
;   As of yet, you must NOT use a ';' character in a sentence
; - 'WIP' (Work In Progress) on a line will disable warnings and error
;   messages for this language, if it this uncomplete. This is useful
;   for when a language is missing few sentences, in a release version.
;-----------------------------------------------------------------------------

;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
[English]
; Original text by Omar Cornut (Bock / Zoop)
; Maintainer: Omar Cornut (cornut@noos.fr)
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------

; Main ------------------------------------------------------------------------
Msg_Welcome                     = "Welcome to %s (c) %s"
Msg_Window_Title                = "MEKA - 8-bit or die!"
Msg_About_Line_Meka_Date        = "%s (c) %s"
Msg_About_Line_Authors          = "by %s"
Msg_About_Line_Homepage         = "%s"
Msg_Quit                        = "Good night, brave warrior. Good night, monster-land...."

; Errors ----------------------------------------------------------------------
Msg_Failed                      = "Failed!"
Msg_Error_Base                  = "Error: %s"
Msg_Error_Error                 = "Fatal: error getting error type. Something must be wrong."
Msg_Error_Memory                = "Not enough memory!"
Msg_Error_Param                 = "Parameter "%s" is invalid!\n"
Msg_Error_Syntax                = "Syntax error!"
Msg_Error_Video_Mode            = "Unable to switch to desired video mode (%dx%d):\n%s"

; Errors: File ----------------------------------------------------------------
Msg_Error_File_Not_Found        = "File not found!"
Msg_Error_File_Read             = "Unable to read from file!"
Msg_Error_File_Empty            = "File is empty!"

; Errors: ZIP File ------------------------------------------------------------
Msg_Error_ZIP_Not_Supported     = "This version doesn't handle ZIP files!"
Msg_Error_ZIP_Loading           = "Unable to read ZIP file!"
Msg_Error_ZIP_Internal          = "Internal error while loading ZIP file!"

; Errors: Directory -----------------------------------------------------------
Msg_Error_Directory_Open        = "Error opening directory!"

; Miscellaneous ---------------------------------------------------------------
Msg_Must_Reset                  = "Reset the game for the changes to take effect"
Msg_No_ROM                      = "No ROM was loaded!"

; Initialization --------------------------------------------------------------
Msg_Init_Allegro                = "Initializing Allegro.."
Msg_Init_GUI                    = "Initializing graphical user interface.."
Msg_Init_Completed              = "[READY]"

; Screenshots Capture ---------------------------------------------------------
Msg_Capture_Done                = "Screen captured to %s"
Msg_Capture_Error_File          = "Unable to find valid filename to save screen capture!"

; On-Board Memory -------------------------------------------------------------
Msg_SRAM_Loaded                 = "Loaded SaveRAM from disk (%d Kb)"
Msg_SRAM_Load_Unable            = "Unable to load SaveRAM from disk"
Msg_SRAM_Wrote                  = "Wrote SaveRAM to disk (%d Kb)"
Msg_SRAM_Write_Unable           = "Unable to write SaveRAM to disk (%d Kb)"
Msg_93c46_Reset                 = "Resetting 93c46"
Msg_93c46_Loaded                = "Loaded 93c46 EEPROM data from disk (%d bytes)"
Msg_93c46_Load_Unable           = "Unable to load 93c46 EEPROM data from disk"
Msg_93c46_Wrote                 = "Wrote 93c46 EEPROM data to disk (%d bytes)"
Msg_93c46_Write_Unable          = "Unable to write 93c46 EEPROM data to disk (%d bytes)"

; TV Type ---------------------------------------------------------------------
Msg_TVType_Set                  = "TV Type is now %s"
Msg_TVType_Info_Speed           = "(Original speed is %d Hz)"

; Blitters --------------------------------------------------------------------
Msg_Blitters_Loading            = "Loading MEKA.BLT (video modes / blitters).. "
Msg_Blitters_Not_Enough         = "Not enough blitters found! Check MEKA.BLT file or try re-installing."
Msg_Blitters_Not_Found          = "Blitter not found!"
Msg_Blitters_Missing            = "On line %d: No blitter name defined for storing value!"
Msg_Blitters_Unrecognized       = "On line %d: Unrecognized variable!"
Msg_Blitters_Set                = "Now using "%s" fullscreen blitter."

; Nintendo --------------------------------------------------------------------
Msg_NES_Activate                = "Fat plumber mode activated"
Msg_NES_Sucks                   = "Fatal error: user likes Nintendo!"
Msg_NES_Mapper_Unknown          = "Unsupported Mapper: %d. Game should not function."
Msg_NES_Deny_Facts              = "You can deny facts."

; Debugger --------------------------------------------------------------------
Msg_Debug_Init                  = "Initializing debugger.. "
Msg_Debug_Welcome               = "Welcome to Meka Debugger (%s)!"
Msg_Debug_Not_Available         = "Debugger not available in this version!"
Msg_Debug_Brk_Need_Param        = "DEBUGBRK option needs an address!"
Msg_Debug_Brk_Enable            = "[DEBUG] Will break at %04X"
Msg_Debug_Trap_Read             = "At PC:%04X - Read from %04X"
Msg_Debug_Trap_Write            = "At PC:%04X - Write %02X to %04X"
Msg_Debug_Trap_Port_Read        = "At PC:%04X - Port [%02X] Read"
Msg_Debug_Trap_Port_Write       = "At PC:%04X - Port [%02X] Write %02X"

; Data Dumper -----------------------------------------------------------------
Msg_DataDump_Mode_Ascii         = "Data dumps will now be made in ASCII mode."
Msg_DataDump_Mode_Raw           = "Data dumps will now be made in Raw mode."
Msg_DataDump_Error              = "Error creating file to dump %s!"
Msg_DataDump_Error_OB_Memory    = "No on-board memory to dump!"
Msg_DataDump_Error_Palette      = "No palette to dump!"
Msg_DataDump_Error_Sprites      = "No sprites to dump!"
Msg_DataDump_Main               = "Dumped %s (%d %s) in %s mode"

; Documentation ---------------------------------------------------------------
Msg_Doc_File_Error              = "Unable to open documentation!"
Msg_Doc_Enabled                 = "Documentation showing up."
Msg_Doc_Disabled                = "Documentation is no more."

; Sprite Flickering -----------------------------------------------------------
Msg_Flickering_Auto             = "Sprite flickering will be handled automatically."
Msg_Flickering_Yes              = "Sprite flickering emulation is now enabled."
Msg_Flickering_No               = "Sprite flickering emulation is now disabled."

; Layers ----------------------------------------------------------------------
Msg_Layer_BG_Disabled           = "Background refresh disabled"
Msg_Layer_BG_Enabled            = "Background refresh enabled"
Msg_Layer_Spr_Disabled          = "Sprites refresh disabled"
Msg_Layer_Spr_Enabled           = "Sprites refresh enabled"

; Floppy Disk (FDC-765) -------------------------------------------------------
Msg_FDC765_Unknown_Read         = "FDC765: Unknown disk read command %3i"
Msg_FDC765_Unknown_Write        = "FDC765: Unknown disk write command %3i"
Msg_FDC765_Disk_Too_Large1      = "Disk Image is larger than expected (%i > %i)"
Msg_FDC765_Disk_Too_Large2      = "Additional data will be ignored"

; Terebi Oekaki (Graphic Board) -----------------------------------------------
Msg_TVOekaki_Pen_Touch          = "Pen is touching graphic board"
Msg_TVOekaki_Pen_Away           = "Pen is not touching graphic board"

; Palette Viewer --------------------------------------------------------------
Msg_Palette_Disabled            = "Palette viewer disabled"
Msg_Palette_Enabled             = "Palette viewer enabled"

; Message box -----------------------------------------------------------------
Msg_Message_Disabled            = "Message box disabled"
Msg_Message_Enabled             = "Message box enabled"

; Technical Information box ---------------------------------------------------
Msg_TechInfo_Disabled           = "Technical information box disabled"
Msg_TechInfo_Enabled            = "Technical information box enabled"

; Tile Viewer -----------------------------------------------------------------
Msg_TilesViewer_Disabled        = "Tiles viewer disabled"
Msg_TilesViewer_Enabled         = "Tiles viewer enabled"

; Rapid Fire ------------------------------------------------------------------
Msg_RapidFire_JxBx_On           = "Rapid Fire is now activated for Player %d Button %d"
Msg_RapidFire_JxBx_Off          = "Rapid Fire is now disabled for Player %d Button %d"

; FM Unit (YM-2413 chipset) ---------------------------------------------------
Msg_FM_Enabled                  = "FM Unit (YM-2413 chipset) emulation enabled"
Msg_FM_Disabled                 = "FM Unit (YM-2413 chipset) emulation disabled"

; Country ---------------------------------------------------------------------
Msg_Country_European_US         = "Emulated machine is now European/US"
Msg_Country_JAP                 = "Emulated machine is now Japanese"

; Patching System -------------------------------------------------------------
Msg_Patch_Loading               = "Loading MEKA.PAT (patches).. "
Msg_Patch_Maximum               = "On line %d: Maximum amount of actions per patch reached!"
Msg_Patch_Missing               = "On line %d: No checksum defined for instruction!"
Msg_Patch_Unrecognized          = "On line %d: Unrecognized instruction!"
Msg_Patch_Out_of_Bound          = "While patching ROM: trying to write out of boundaries, at position 0x%02X. Aborting patch."

; 3-D Glasses -----------------------------------------------------------------
Msg_Glasses_Enabled             = "3-D Glasses emulation enabled"
Msg_Glasses_Disabled            = "3-D Glasses emulation disabled"
Msg_Glasses_Show_Both           = "3-D effect kept as is."
Msg_Glasses_Show_Left           = "3-D effect disabled by showing only left side."
Msg_Glasses_Show_Right          = "3-D effect disabled by showing only right side."
Msg_Glasses_Com_Port            = "3-D Glasses emulation enabled through COM Port %d."
Msg_Glasses_Com_Port2           = "(edit MEKA.CFG to change the Communication Port)"
Msg_Glasses_Unsupported         = "This game seems not to support 3-D Glasses."

; Inputs Initialization -------------------------------------------------------
Msg_Inputs_Joy_Init             = "Initializing joystick.. "
Msg_Inputs_Joy_Init_None        = "none found.\n"
Msg_Inputs_Joy_Init_Found       = "%d found.\n"
Msg_Inputs_Joy_Calibrate_Error  = "Error calibrating joystick. Aborting."

; Inputs ----------------------------------------------------------------------
Msg_Inputs_Joypad               = "Input peripheral: Joypad"
Msg_Inputs_LightPhaser          = "Input peripheral: Light Phaser"
Msg_Inputs_PaddleControl        = "Input peripheral: Paddle Control"
Msg_Inputs_SportPad             = "Input peripheral: Sport Pad"
Msg_Inputs_TVOekaki             = "Input peripheral: TV Oekaki Graphic Board"
Msg_Inputs_Play_Normal          = "Control with digital input device"
Msg_Inputs_Play_Mouse           = "Control with analog input device (mouse)"
Msg_Inputs_Play_Pen             = "Control pen with mouse\nRight-click simulates removing the pen from the board"

; Inputs Sources --------------------------------------------------------------
Msg_Inputs_Src_Loading          = "Loading MEKA.INP (inputs sources definition).. "
Msg_Inputs_Src_Not_Enough       = "Not enough inputs sources found! Check MEKA.INP file or try re-installing."
Msg_Inputs_Src_Missing          = "On line %d: No input source defined for storing value!"
Msg_Inputs_Src_Equal            = "On line %d: Missing equal sign for variable assignment!"
Msg_Inputs_Src_Unrecognized     = "On line %d: Unrecognized variable "%s"!"
Msg_Inputs_Src_Syntax_Param     = "On line %d: Syntax error on variable parameter!"
Msg_Inputs_Src_Inconsistency    = "On line %d: inconsistency with previous settings!"
Msg_Inputs_Src_Map_Keyboard     = "Now press the key you want to assign to this action"
Msg_Inputs_Src_Map_Keyboard_Ok  = "Action assigned to key "%s"."
Msg_Inputs_Src_Map_Joypad       = "Now press the button/axis you want to assign to this action"
Msg_Inputs_Src_Map_Joypad_Ok_A  = "Action assigned to joypad stick %i, axis %i, %c."
Msg_Inputs_Src_Map_Joypad_Ok_B  = "Action assigned to joypad button %i."
Msg_Inputs_Src_Map_Mouse        = "Now press the button you want to assign to this action"
Msg_Inputs_Src_Map_Mouse_Ok_B   = "Action assigned to mouse button %i."
Msg_Inputs_Src_Map_Mouse_No_A   = "Sorry - Mouse axis cannot be changed"
Msg_Inputs_Src_Map_Cancelled    = "Assignment cancelled!"

; Machine ---------------------------------------------------------------------
Msg_Machine_Pause               = "Machine emulation paused"
Msg_Machine_Resume              = "Machine emulation resumed"
Msg_Machine_Reset               = "Machine reset"

; Virtual File Names ----------------------------------------------------------
Msg_VFN_Loading                 = "Loading MEKA.VFN (virtual file names).. "

; Checksum / Names ------------------------------------------------------------
Msg_Names_Loading               = "Loading MEKA.NAM (games names).. "
Msg_Names_Default               = "Game Screen"
Msg_Names_No_Cartridge          = "No Cartridge"

; Configuration File ----------------------------------------------------------
Msg_Config_Loading              = "Loading MEKA.CFG (configuration).. "

; Datafile ------------------------------------------------------------------------
Msg_Datafile_Loading            = "Loading MEKA.DAT (ressources).. "

; Drivers ---------------------------------------------------------------------
Msg_Driver_Unknown              = "Fatal: Unknown Machine Driver!"

; Overdump detection ----------------------------------------------------------
Msg_OverDump                    = "This ROM contains %d times the necessary data.\nGet "SMS Checker" to clean it."

; Sound -----------------------------------------------------------------------
Msg_Sound_Init                  = "Initializing sound system.."
Msg_Sound_Init_Error_SEAL       = " - Error initializing SEAL!"
Msg_Sound_Init_Error_Audio      = " - Error opening Audio system. Try a different card and/or sample rate."
Msg_Sound_Init_Error_Blaster    = " - BLASTER variable not found, disabling FM sound!"
Msg_Sound_Init_Error_Blaster_A  = " - BLASTER variable does not contain address (A=xxx), disabling FM sound!"
Msg_Sound_Init_Error_Voices     = " - Voices initialization failed."
Msg_Sound_Init_Error_Voice_N    = " - Voice #%d creation failed."
Msg_Sound_Init_Soundcard        = " - Initializing sound card @ %d Hz"
Msg_Sound_Init_Soundcard_Select = "Please select your audio device:"
Msg_Sound_Init_Soundcard_Tips   = "(if you have an AWE 32, choose Sound Blaster for a more faithful emulation)\n(if you have a recent SB card, choose Sound Blaster or Ensoniq Soundscape)"
Msg_Sound_Init_Soundcard_Tips_W = "(DirectSound is highly recommended, if available)"
Msg_Sound_Init_Soundcard_No     = "Can't initialize audio: no sound card selected!"
Msg_Sound_Init_SN76496_Ok       = " - SN76496 emulator: Ok"
Msg_Sound_Init_YM2413_Ok        = " - YM2413 emulator: Ok"
Msg_Sound_Stream_Error          = "Sound buffer stop. Restarting stream."
Msg_Sound_Rate_Changed          = "Sound rate changed to %i Hz.\nPlease restart MEKA for the changes to take effect."

; Theme -----------------------------------------------------------------------
Msg_Theme_Loading               = "Loading MEKA.THM (interface themes).. "
Msg_Theme_Not_Enough            = "Not enough themes found! Check MEKA.THM file or try re-installing."
Msg_Theme_Missing               = "On line %d: No theme name defined for storing value!"
Msg_Theme_Unrecognized          = "On line %d: Unrecognized variable!"
Msg_Theme_Error_BG_Big          = "Background picture to small to fit with integer scaling!"
Msg_Theme_Error_BG              = "Error loading picture associated with theme!"
Msg_Theme_Error_BG_FileName     = "(%s)"

; Loading ROM / Disk ----------------------------------------------------------
Msg_LoadROM_Loading             = "Loading ROM.. "
Msg_LoadROM_Success             = "Successfully loaded %s"
Msg_LoadDisk_Success            = "Successfully loaded %s as a floppy disk"
Msg_LoadROM_Comment             = "-Comment-"
Msg_LoadROM_Warning             = "-Warning-"
Msg_LoadROM_Bad_Dump_Long       = "This ROM is known as being a bad dump.\nChances are that it will not function properly."
Msg_LoadROM_Bad_Dump_Short      = "Warning - This ROM is known as being a bad dump."
Msg_LoadROM_Product_Num         = "Product Number: %s"
Msg_LoadROM_SDSC                = "-SDSC Header-"
Msg_LoadROM_SDSC_Name           = "Name: %s"
Msg_LoadROM_SDSC_Version        = "Version: %d.%02d"
Msg_LoadROM_SDSC_Date           = "Date: %04d.%02d.%02d"
Msg_LoadROM_SDSC_Release_Note   = "Release Note: %s"
Msg_LoadROM_SDSC_Unknown        = "<Unknown>"
Msg_LoadROM_SDSC_Error          = "<Error>"

; FM Editor -------------------------------------------------------------------
Msg_FM_Editor_Enabled           = "FM Voice Editor enabled"
Msg_FM_Editor_Disabled          = "FM Voice Editor disabled"

; Video Options ---------------------------------------------------------------
Msg_Frameskip_Auto              = "Frameskip value set to: Automatic (%d Hz)"
Msg_Frameskip_Standard          = "Frameskip value set to: 1/%d"

; Logging ---------------------------------------------------------------------
Msg_Log_Need_Param              = "LOG option needs a filename!"
Msg_Log_Session_Start           = "-- Logging session started on %s"

; Save States -----------------------------------------------------------------
Msg_Load_Need_Param             = "LOAD option needs a savestate number!"
Msg_Load_Error                  = "Error opening %s!"
Msg_Load_Not_Valid              = "File %s is not a valid %s savegame!"
Msg_Load_Success                = "State loaded from %s"
Msg_Load_Version                = "%s is an unsupported savegame version!"
Msg_Load_Wrong_System           = "%s is not a savegame for this system!"
Msg_Load_Massage                = "File is in MSD format - converting"
Msg_Save_Error                  = "Error writing to %s!"
Msg_Save_Success                = "State saved to %s"
Msg_Save_Slot                   = "Current savegame slot is: %d"

; Options ---------------------------------------------------------------------
Msg_Options_BIOS_Enable         = "Show internal BIOS logo if available on system."
Msg_Options_Product_Number      = "Show game product number if available in database."
Msg_Options_Bright_Palette      = "Bright palette for Master System / Game Gear."
Msg_Options_Load_Close          = "Close file browser after loading a game."
Msg_Options_Load_FullScreen     = "Switch to fullscreen mode after loading a game."
Msg_Options_VFN_Support         = "Display long file names and country flags."
Msg_Options_FullScreen_Messages = "Show messages in fullscreen mode."
Msg_Options_GUI_VSync           = "Wait for VSync in interface mode."
Msg_Options_NES_Activated       = "Mario is a not fat plumber."

; Languages / Localization ----------------------------------------------------
Msg_Language_Set                = "Language set to %s"
Msg_Language_Set_Warning        = "Note: it is recommended that you restart MEKA to make sure all text updates."

; Sound Dumping ---------------------------------------------------------------
Msg_Sound_Dumping_Start         = "Started dumping sound output to %s"
Msg_Sound_Dumping_Stop          = "Stopped dumping sound output (%2.02f seconds logged)"
Msg_Sound_Dumping_Error_File_1  = "Unable to find a valid filename to dump sound output!"
Msg_Sound_Dumping_Error_File_2  = "Error opening output file %s for dumping!"

;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
[Dutch]
; Dutch text door Mark van Tilburg
; Maintainer: Mark van Tilburg (markvt@home.nl)
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------

; Main ------------------------------------------------------------------------
Msg_Welcome                     = "Welkom bij %s (c) %s"
Msg_Window_Title                = "MEKA - 8-bit of ga dood!"
Msg_About_Line_Meka_Date        = "%s (c) %s"
Msg_About_Line_Authors          = "by %s"
Msg_About_Line_Homepage         = "%s"
Msg_Quit                        = "Slaap lekker, dappere strijder. goede nacht, monsterland...."

; Errors ----------------------------------------------------------------------
Msg_Failed                      = "Failed!"
Msg_Error_Base                  = "Error: %s"
Msg_Error_Error                 = "Fatal: error getting error type. Er moet iets fout zijn."
Msg_Error_Memory                = "Niet genoeg geheugen!"
Msg_Error_Param                 = "Parameter "%s" is invalide!\n"
Msg_Error_Syntax                = "Syntax fout!"
Msg_Error_Video_Mode            = "Niet mogelijk naar de gewenste video mode te switchen (%dx%d):\n%s"

; Errors: File ----------------------------------------------------------------
Msg_Error_File_Not_Found        = "bestand niet gevonden!"
Msg_Error_File_Read             = "onmogelijk om van bestand te lezen!"
Msg_Error_File_Empty            = "bestand is leeg!"

; Errors: ZIP File ------------------------------------------------------------
Msg_Error_ZIP_Not_Supported     = "deze versie kan niet met ZIP bestanden werken!"
Msg_Error_ZIP_Loading           = "niet mogelijk ZIP bestand te lezen"
Msg_Error_ZIP_Internal          = "Interne error bij het openen van ZIP bestand!"

; Errors: Directory -----------------------------------------------------------
Msg_Error_Directory_Open        = "Error opening directory!"

; Miscellaneous ---------------------------------------------------------------
Msg_Must_Reset                  = "Reset het spel om de wijzigingen te bekijken"
Msg_No_ROM                      = "Er is geen ROM geladen!"

; Initialization --------------------------------------------------------------
Msg_Init_Allegro                = "Opstarten van Allegro.."
Msg_Init_GUI                    = "Opstarten grafische gebruikers interface"
Msg_Init_Completed              = "[klaar]"

; Screenshots Capture ---------------------------------------------------------
Msg_Capture_Done                = "Screenfoto naar %s"
Msg_Capture_Error_File          = "Niet mogelijk een bestandsnaam te vinden voor screenfoto!"

; On-Board Memory -------------------------------------------------------------
Msg_SRAM_Loaded                 = "SaveRAM van disk geladen (%d Kb)"
Msg_SRAM_Load_Unable            = "niet mogelijk SaveRAM van disk te laden"
Msg_SRAM_Wrote                  = "SaveRAM to disk geschreven (%d Kb)"
Msg_SRAM_Write_Unable           = "niet mogelijk SaveRAM naar disk te schrijven (%d Kb)"
Msg_93c46_Reset                 = "Herstarting 93c46"
Msg_93c46_Loaded                = "geladen 93c46 EEPROM data van disk (%d bytes)"
Msg_93c46_Load_Unable           = "niet mogelijk 93c46 EEPROM data van disk te laden"
Msg_93c46_Wrote                 = "93c46 EEPROM data naar disk geschreven (%d bytes)"
Msg_93c46_Write_Unable          = "niet mogelijk 93c46 EEPROM data naar disk te schrijven (%d bytes)"

; TV Type ---------------------------------------------------------------------
Msg_TVType_Set                  = "TV Type is nu %s"
Msg_TVType_Info_Speed           = "(Originele snelheid is %d Hz)"

; Blitters --------------------------------------------------------------------
Msg_Blitters_Loading            = "laden van MEKA.BLT (video modes / blitters).. "
Msg_Blitters_Not_Enough         = "niet genoeg blitters gevonden controleer MEKA.BLT herinstalleer"
Msg_Blitters_Not_Found          = "Blitter niet gevonden!"
Msg_Blitters_Missing            = "On line %d: Geen blitter naam ingesteld om de waarde te bewaren!"
Msg_Blitters_Unrecognized       = "On line %d: niet herkende variable!"
Msg_Blitters_Set                = "Now using "%s" fullscreen blitter."

; Nintendo --------------------------------------------------------------------
Msg_NES_Activate                = "Dikke loodgieter mode geactiveerd"
Msg_NES_Sucks                   = "Fatale fout: gebruiker houd van Nintendo!"
Msg_NES_Mapper_Unknown          = "niet ondersteunde mapper: %d. Spel zou niet moeten functioneren"
Msg_NES_Deny_Facts              = "je kunt geen feiten ontkennen"

; Debugger --------------------------------------------------------------------
Msg_Debug_Init                  = "Opstarten van de debugger "
Msg_Debug_Welcome               = "Welkom bij de Meka Debugger (%s)!"
Msg_Debug_Not_Available         = "Debugger is niet beschikbaar in deze versie!"
Msg_Debug_Brk_Need_Param        = "DEBUGBRK optie heeft een adres nodig!"
Msg_Debug_Brk_Enable            = "[DEBUG] zal pauzeren op %04X"
Msg_Debug_Trap_Read             = "op PC:%04X - lees van %04X"
Msg_Debug_Trap_Write            = "op PC:%04X - schrijf %02X tot %04X"
Msg_Debug_Trap_Port_Read        = "op PC:%04X - Poort [%02X] lees"
Msg_Debug_Trap_Port_Write       = "op PC:%04X - Poort [%02X] schrijf %02X"

; Data Dumper -----------------------------------------------------------------
Msg_DataDump_Mode_Ascii         = "Data dumps zullen gemaakt worden in ASCII mode"
Msg_DataDump_Mode_Raw           = "Data dumps zullen gemaakt worden in RAW mode."
Msg_DataDump_Error              = "Fout bij het maken van het bestand voor de dump %s!"
Msg_DataDump_Error_OB_Memory    = "Geen memory om te dumpen!"
Msg_DataDump_Error_Palette      = "Geen palet om te dumpen!"
Msg_DataDump_Error_Sprites      = "Geen sprites om te dumpen!"
Msg_DataDump_Main               = "Dumped %s (%d %s) in %s mode"

; Documentation ---------------------------------------------------------------
Msg_Doc_File_Error              = "niet mogelijk de documentatie te openen!"
Msg_Doc_Enabled                 = "Documentatie is zichtbaar"
Msg_Doc_Disabled                = "Documentatie is er niet meer"

; Sprite Flickering -----------------------------------------------------------
Msg_Flickering_Auto             = "Sprite flikkeren zal automatisch gedaan worden."
Msg_Flickering_Yes              = "Sprite flikkeren emulatie is nu aan."
Msg_Flickering_No               = "Sprite flikkeren emulatie is nu uit."

; Layers ----------------------------------------------------------------------
Msg_Layer_BG_Disabled           = "Background herlaad uit"
Msg_Layer_BG_Enabled            = "Background herlaad aan"
Msg_Layer_Spr_Disabled          = "Sprites herlaad uit"
Msg_Layer_Spr_Enabled           = "Sprites herlaad aan"

; Floppy Disk (FDC-765) -------------------------------------------------------
Msg_FDC765_Unknown_Read         = "FDC765: onbekend disk lees commando %3i"
Msg_FDC765_Unknown_Write        = "FDC765: onbekend disk schrijf commando %3i"
Msg_FDC765_Disk_Too_Large1      = "Disk bestand is groter dan verwacht (%i > %i)"
Msg_FDC765_Disk_Too_Large2      = "extra data zal worden genegeerd"

; Terebi Oekaki (Graphic Board) -----------------------------------------------
Msg_TVOekaki_Pen_Touch          = "Pen raakt graphic board aan"
Msg_TVOekaki_Pen_Away           = "Pen raakt graphic board niet aan"

; Palette Viewer --------------------------------------------------------------
Msg_Palette_Disabled            = "Palet bekijker uit"
Msg_Palette_Enabled             = "Palet bekijker aan"

; Message box -----------------------------------------------------------------
Msg_Message_Disabled            = "berichtenbox uit"
Msg_Message_Enabled             = "berichtenbox aan"

; Technical Information box ---------------------------------------------------
Msg_TechInfo_Disabled           = "Technische informatie box uit"
Msg_TechInfo_Enabled            = "Technische informatie box aan"

; Tile Viewer -----------------------------------------------------------------
Msg_TilesViewer_Disabled        = "Tiles bekijker uit"
Msg_TilesViewer_Enabled         = "Tiles bekijker aan"

; Rapid Fire ------------------------------------------------------------------
Msg_RapidFire_JxBx_On           = "Snelschieten is geactiveerd voor speler %d knop %d"
Msg_RapidFire_JxBx_Off          = "Snelschieten is gedeactiveerd voor speler %d knop %d"

; FM Unit (YM-2413 chipset) ---------------------------------------------------
Msg_FM_Enabled                  = "FM Unit (YM-2413 chipset) emulatie aan"
Msg_FM_Disabled                 = "FM Unit (YM-2413 chipset) emulatie uit"

; Country ---------------------------------------------------------------------
Msg_Country_European_US         = "Emulated machine is nu Europees/US"
Msg_Country_JAP                 = "Emulated machine is nu Japans"

; Patching System -------------------------------------------------------------
Msg_Patch_Loading               = "Laden MEKA.PAT (patches).. "
Msg_Patch_Maximum               = "On line %d: Maximale hoeveelheid van akties per patch bereikt!"
Msg_Patch_Missing               = "On line %d: Geen checksum ingesteld voor de patch!"
Msg_Patch_Unrecognized          = "On line %d: Niet herkende instruktie!"
Msg_Patch_Out_of_Bound          = "Onder het patchen van de ROM: poging om buiten de grenzen te schrijven 0x%02X. Afbreken van de patch."

; 3-D Glasses -----------------------------------------------------------------
Msg_Glasses_Enabled             = "3-D bril emulatie aan"
Msg_Glasses_Disabled            = "3-D bril emulatie uit"
Msg_Glasses_Show_Both           = "3-D effect hetzelfde"
Msg_Glasses_Show_Left           = "3-D effect uit u ziet alleen de linker kant."
Msg_Glasses_Show_Right          = "3-D effect uit u ziet alleen de rechtse kant"
Msg_Glasses_Com_Port            = "3-D Glasses emulatie geactiveerd door COM Poort %d."
Msg_Glasses_Com_Port2           = "(bewerk MEKA.CFG om de Communication Poort te wijzigen)"
Msg_Glasses_Unsupported         = "Het lijkt erop alsof dit spel de 3d bril niet ondersteunt"

; Inputs Initialization -------------------------------------------------------
Msg_Inputs_Joy_Init             = "Initializeren joystick.. "
Msg_Inputs_Joy_Init_None        = "geen gevonden.\n"
Msg_Inputs_Joy_Init_Found       = "%d gevonden.\n"
Msg_Inputs_Joy_Calibrate_Error  = "Error bij het afstellen van de joystick. Afbrekende."

; Inputs ----------------------------------------------------------------------
Msg_Inputs_Joypad               = "Input apparaat: Joypad"
Msg_Inputs_LightPhaser          = "Input apparaat: Light Phaser"
Msg_Inputs_PaddleControl        = "Input apparaat: Paddle Control"
Msg_Inputs_SportPad             = "Input apparaat: Sport Pad"
Msg_Inputs_TVOekaki             = "Input apparaat: TV Oekaki Graphic Board"
Msg_Inputs_Play_Normal          = "Controle met digitaal input device"
Msg_Inputs_Play_Mouse           = "Controle met analoog input device (mouse)"
Msg_Inputs_Play_Pen             = "Controle pen with mouse\nRight-click simulates removing the pen from the board"

; Inputs Sources --------------------------------------------------------------
Msg_Inputs_Src_Loading          = "laden van MEKA.INP (voegt sources definitions in).. "
Msg_Inputs_Src_Not_Enough       = "niet genoeg input sources gevonden! raadpleeg MEKA.INP bestand, of herinstalleer."
Msg_Inputs_Src_Missing          = "On line %d: Geen input signaal om de waarde toe te kennen!"
Msg_Inputs_Src_Equal            = "On line %d: Mist hetzelfde signaal voor de waarde!"
Msg_Inputs_Src_Unrecognized     = "On line %d: niet herkende variable "%s"!"
Msg_Inputs_Src_Syntax_Param     = "On line %d: Syntax error bij variabele parameter"
Msg_Inputs_Src_Inconsistency    = "On line %d: niet werkend met vorige instelling!"
Msg_Inputs_Src_Map_Keyboard     = "druk op de knop die je met deze aktie wilt gebruiken"
Msg_Inputs_Src_Map_Keyboard_Ok  = "Aktie vastgemaakt aan knop "%s"."
Msg_Inputs_Src_Map_Joypad       = "Druk op de knop/as die je aan deze aktie wilt koppelen"
Msg_Inputs_Src_Map_Joypad_Ok_A  = "Aktie vastgemaakt aan joypad knuppel %i, as %i, %c."
Msg_Inputs_Src_Map_Joypad_Ok_B  = "Aktie vastgemaakt aan joypad knop %i."
Msg_Inputs_Src_Map_Mouse        = "Druk op de knop die je aan deze aktie wilt koppelen"
Msg_Inputs_Src_Map_Mouse_Ok_B   = "Aktie gekoppeld aan muis knop %i."
Msg_Inputs_Src_Map_Mouse_No_A   = "Sorry - Muis assen kunnen niet wordne verandert"
Msg_Inputs_Src_Map_Cancelled    = "koppeling geannuleerd!"

; Machine ---------------------------------------------------------------------
Msg_Machine_Pause               = "Machine emulatie gepauzeerd"
Msg_Machine_Resume              = "Machine emulatie hervat"
Msg_Machine_Reset               = "Machine reset"

; Virtual File Names ----------------------------------------------------------
Msg_VFN_Loading                 = "Laden van MEKA.VFN (virtuele bestands names).. "

; Checksum / Names ------------------------------------------------------------
Msg_Names_Loading               = "Laden van MEKA.NAM (Spel namen).. "
Msg_Names_Default               = "Spel scherm"
Msg_Names_No_Cartridge          = "Geen Cartridge"

; Configuration File ----------------------------------------------------------
Msg_Config_Loading              = "Laden van MEKA.CFG (configuratie).. "

; Datafile ------------------------------------------------------------------------
Msg_Datafile_Loading            = "Laden van MEKA.DAT (resources).. "

; Drivers ---------------------------------------------------------------------
Msg_Driver_Unknown              = "Fataal: Onbekende Machine Driver!"

; Overdump detection ----------------------------------------------------------
Msg_OverDump                    = "Deze ROM bevat %d keer de benodigde data.\download "SMS Checker" om het op te schonen."

; Sound -----------------------------------------------------------------------
Msg_Sound_Init                  = "Initialiseren geluids systeem.."
Msg_Sound_Init_Error_SEAL       = " - Error bij het initialiseren van SEAL!"
Msg_Sound_Init_Error_Audio      = " - Error opening Audio systeem. probeer een andere kaart of sample rate."
Msg_Sound_Init_Error_Blaster    = " - BLASTER variable niet gevonden, uitzetten van FM sound!"
Msg_Sound_Init_Error_Blaster_A  = " - BLASTER variable bevat het adres (A=xxx) niet, uitzetten van FM sound!"
Msg_Sound_Init_Error_Voices     = " - Voices initialisatie gefaaild."
Msg_Sound_Init_Error_Voice_N    = " - Voice #%d creatie gefaald."
Msg_Sound_Init_Soundcard        = " - Initialiseren geluidskaart @ %d Hz.."
Msg_Sound_Init_Soundcard_Select = "A.U.B. kies uw geluidskaart:"
Msg_Sound_Init_Soundcard_Tips   = "(als je een AWE 32 hebt, kies Sound Blaster voor een betere emulatie)\n(Als je een recente SB card hebt, kies Sound Blaster of Ensoniq Soundscape)"
Msg_Sound_Init_Soundcard_Tips_W = "(Direct X is aanbevolen, als het beschikbaar is)"
Msg_Sound_Init_Soundcard_No     = "Kan audio niet initialiseren: geen geluidskaart geselecteerd!"
Msg_Sound_Init_SN76496_Ok       = " - SN76496 emulatie: Ok"
Msg_Sound_Init_YM2413_Ok        = " - YM2413 emulatie: Ok"
Msg_Sound_Stream_Error          = "Sound buffer stop. herstarten van stream."
Msg_Sound_Rate_Changed          = "Sound rate verandert naar %i Hz.\nherstart MEKA om de wijzigingen te gebruiken."

; Theme -----------------------------------------------------------------------
Msg_Theme_Loading               = "laden van MEKA.THM (interface themes).. "
Msg_Theme_Not_Enough            = "niet genoeg themes gevonden! bekijk MEKA.THM bestand her installeer"
Msg_Theme_Missing               = "On line %d: Geen theme name gespecificeerd om waarde op te slaan!"
Msg_Theme_Unrecognized          = "On line %d: niet herkende variable!"
Msg_Theme_Error_BG_Big          = "Achtergrond plaatje naar klein om te passen met een integere schaling!"
Msg_Theme_Error_BG              = "Error bij het laden van het plaatje wat bij het theme hoort!"
Msg_Theme_Error_BG_FileName     = "(%s)"

; Loading ROM / Disk ----------------------------------------------------------
Msg_LoadROM_Loading             = "Laden van ROM.. "
Msg_LoadROM_Success             = "Succesvol geladen %s"
Msg_LoadDisk_Success            = "Succesvol geladen %s als een floppy disk"
Msg_LoadROM_Comment             = "-Commentaar-"
Msg_LoadROM_Warning             = "-Waarschuwing-"
Msg_LoadROM_Bad_Dump_Long       = "Deze ROM is bekend als een bad dump.\nDe kans bestaat dat het niet goed werkt"
Msg_LoadROM_Bad_Dump_Short      = "Waarschuwing - Deze ROM is bekend als een bad dump."
Msg_LoadROM_Product_Num         = "Produkt Nummer: %s"
Msg_LoadROM_SDSC                = "-SDSC Hoofd-"
Msg_LoadROM_SDSC_Name           = "Naam: %s"
Msg_LoadROM_SDSC_Version        = "Versie: %d.%02d"
Msg_LoadROM_SDSC_Date           = "Datum: %04d.%02d.%02d"
Msg_LoadROM_SDSC_Release_Note   = "Release Notities: %s"
Msg_LoadROM_SDSC_Unknown        = "<Onbekend>"
Msg_LoadROM_SDSC_Error          = "<Fout>"

; FM Editor -------------------------------------------------------------------
Msg_FM_Editor_Enabled           = "FM Voice Editor aan"
Msg_FM_Editor_Disabled          = "FM Voice Editor uit"

; Video Options ---------------------------------------------------------------
Msg_Frameskip_Auto              = "Frameskip waarde gezet op: Automatic (%d Hz)"
Msg_Frameskip_Standard          = "Frameskip waarde gezet op: 1/%d"

; Logging ---------------------------------------------------------------------
Msg_Log_Need_Param              = "LOG optie heeft een bestandsnaam nodig!"
Msg_Log_Session_Start           = "-- Logge sessie gestart op %s"

; Save States -----------------------------------------------------------------
Msg_Load_Need_Param             = "LAAD optie heeft een savestate nummer nodig!"
Msg_Load_Error                  = "Error openen van %s!"
Msg_Load_Not_Valid              = "File %s is geen valide %s savegame!"
Msg_Load_Success                = "State geladen van %s"
Msg_Load_Version                = "%s is een niet ondersteunde savegame versie!"
Msg_Load_Wrong_System           = "%s is geen savegame voor dit systeem!"
Msg_Load_Massage                = "bestand is in MSD formaat - omzetten"
Msg_Save_Error                  = "Error bij het schrijven naar %s!"
Msg_Save_Success                = "Status opgeslagen naar %s"
Msg_Save_Slot                   = "Dit savegame slot is: %d"

; Options ---------------------------------------------------------------------
Msg_Options_BIOS_Enable         = "laat intern bios logo zien als het op het systeem zit."
Msg_Options_Product_Number      = "laat spel produkt nummer zien als het in de database staat."
Msg_Options_Bright_Palette      = "helder palet voor Master System / Game Gear."
Msg_Options_Load_Close          = "sluit bestandsselecteerder na openen."
Msg_Options_Load_FullScreen     = "Schakel over naar fullscreen na een spel te laden."
Msg_Options_VFN_Support         = "Laat lange bestandsnamen zien en landen vlaggen."
Msg_Options_FullScreen_Messages = "laat berichten zien in fullscreen mode."
Msg_Options_GUI_VSync           = "Wacht for VSync in interface mode."
Msg_Options_NES_Activated       = "Mario is geen dikke loodgieter."

; Languages / Localization ----------------------------------------------------
Msg_Language_Set                = "Taal gezet op %s"
Msg_Language_Set_Warning        = "Notitie: het is aanbevolen meka te herstarten om er zeker van te zijn dat alle text wordt geupdated."

; Sound Dumping ---------------------------------------------------------------
Msg_Sound_Dumping_Start         = "geStart dumping geluid naar %s"
Msg_Sound_Dumping_Stop          = "geStopt dumping geluid naar (%2.02f seconden gelogd)"
Msg_Sound_Dumping_Error_File_1  = "niet mogelijk een valide bestandsnaam te vinden om de geluiddump in te laten!"
Msg_Sound_Dumping_Error_File_2  = "Error bij het openen van het ouput bestand %s voor het dumpen!"

;------------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
[Redneck]
; Translation by the Dialectizer (http://www.rinkworks.com/dialect)
; Maintainer: Maxim (maxim@mwos.cjb.net)
;------------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------

; Main ------------------------------------------------------------------------
Msg_Welcome                     = "Welcome t'%s (c) %s"
Msg_Window_Title                = "%s - 8-bit o' die!"
Msg_About_Line_Meka_Date        = "%s (c) %s"
Msg_About_Line_Authors          = "by %s"
Msg_About_Line_Homepage         = "%s"
Msg_Quit                        = "Good night, brave warrio'. Good night, monster-lan'...."

; Erro's ----------------------------------------------------------------------
Msg_Failed                      = "Failed! Fry mah hide!"
Msg_Error_Base                  = "Erro': %s"
Msg_Error_Error                 = "Fatal: erro' gittin' erro' type. Sumpin muss be wrong, acco'din' t' th' code o' th' heells!"
Msg_Error_Memory                = "Not inough memo'y! Fry mah hide!"
Msg_Error_Param                 = "Pareemeter "%s" is invalid! Fry mah hide!\n"
Msg_Error_Syntax                = "Syntax erro'! Fry mah hide!"
Msg_Error_Video_Mode            = "Unable t'switch t'desuhed video mode (%dx%d):\n%s"

; Erro's: File ----------------------------------------------------------------
Msg_Error_File_Not_Found        = "File not foun'! Fry mah hide!"
Msg_Error_File_Read             = "Unable t'read fum file!"
Msg_Error_File_Empty            = "File is emppy! Fry mah hide!"

; Erro's: ZIP File ------------------------------------------------------------
Msg_Error_ZIP_Not_Supported     = "This hyar vahshun don't han'le ZIP files!"
Msg_Error_ZIP_Loading           = "Unable t'read ZIP file!"
Msg_Error_ZIP_Internal          = "Internal erro' while loadin' ZIP file!"

; Erro's: Direcko'y -----------------------------------------------------------
Msg_Error_Directory_Open        = "Erro' openin' direcko'y! Fry mah hide!"

; Miscellaneous ---------------------------------------------------------------
Msg_Must_Reset                  = "Reset th' game fo' th' changes t'take effeck"
Msg_No_ROM                      = "No ROM was loaded! Fry mah hide!"

; Initializashun --------------------------------------------------------------
Msg_Init_Allegro                = "Initializin' Allegro.."
Msg_Init_GUI                    = "Initializin' graphical user interface.."
Msg_Init_Completed              = "[READY]"

; Screenshots Cappure ---------------------------------------------------------
Msg_Capture_Done =              "Screen cappured t'%s"
Msg_Capture_Error_File          = "Unable t'find valid filename t'save screen cappure!"

; On-Board Memo'y -------------------------------------------------------------
Msg_SRAM_Loaded                 = "Loaded SaveRAM fum disk (%d Kb)"
Msg_SRAM_Load_Unable            = "Unable t'load SaveRAM fum disk"
Msg_SRAM_Wrote                  = "Wrote SaveRAM t'disk (%d Kb)"
Msg_SRAM_Write_Unable           = "Unable t'write SaveRAM t'disk (%d Kb)"
Msg_93c46_Reset                 = "Resettin' 93c46"
Msg_93c46_Loaded                = "Loaded 93c46 EEPROM data fum disk (%d bytes)"
Msg_93c46_Load_Unable           = "Unable t'load 93c46 EEPROM data fum disk"
Msg_93c46_Wrote                 = "Wrote 93c46 EEPROM data t'disk (%d bytes)"
Msg_93c46_Write_Unable          = "Unable t'write 93c46 EEPROM data t'disk (%d bytes)"

; TV Type ---------------------------------------------------------------------
Msg_TVType_Set                  = "TV Type is now %s"
Msg_TVType_Info_Speed           = "(Origeenal speed is %d Hz)"

; Blitters --------------------------------------------------------------------
Msg_Blitters_Loading            = "Loadin' MEKA.BLT (video modes / blitters).. "
Msg_Blitters_Not_Enough         = "Not inough blitters foun'! Fry mah hide! Check MEKA.BLT file o' try re-installin'."
Msg_Blitters_Not_Found          = "Blitter not foun'! Fry mah hide!"
Msg_Blitters_Missing            = "On line %d: No blitter name defined fo' sto'in' value!"
Msg_Blitters_Unrecognized       = "On line %d: Unreckanized variable!"
Msg_Blitters_Set                = "Now usin' "%s" fullscreen blitter."

; Naimo --------------------------------------------------------------------
Msg_NES_Activate                = "Fat plumber mode ackivated"
Msg_NES_Sucks                   = "Fatal erro': user likes Nintendo! Fry mah hide!"
Msg_NES_Mapper_Unknown          = "Unsuppo'ted Mapper: %d, cuss it all t' tarnation. Game sh'd not funckshun."
Msg_NES_Deny_Facts              = "Yo' kin deny facks."

; Debugger --------------------------------------------------------------------
Msg_Debug_Init                  = "Initializin' debugger.. "
Msg_Debug_Welcome               = "Welcome t'Meka Debugger (%s)! Fry mah hide!"
Msg_Debug_Not_Available         = "Debugger not available in this hyar vahshun! Fry mah hide!"
Msg_Debug_Brk_Need_Param        = "DEBUGBRK opshun need an address!"
Msg_Debug_Brk_Enable            = "[DEBUG] Will bust at %04X"
Msg_Debug_Trap_Read             = "At PC:%04X - Read fum %04X"
Msg_Debug_Trap_Write            = "At PC:%04X - Write %02X t'%04X"
Msg_Debug_Trap_Port_Read        = "At PC:%04X - Po't [%02X] Read"
Msg_Debug_Trap_Port_Write       = "At PC:%04X - Po't [%02X] Write %02X"

; Data Dumper -----------------------------------------------------------------
Msg_DataDump_Mode_Ascii         = "Follerin' data dumps will be made in ASCIah mode."
Msg_DataDump_Mode_Raw           = "Follerin' data dumps will be made in Raw mode."
Msg_DataDump_Error              = "Erro' creatin' file t'dump %s!"
Msg_DataDump_Error_OB_Memory    = "No on-board memo'y t'dump! Fry mah hide!"
Msg_DataDump_Error_Palette      = "No palette t'dump! Fry mah hide!"
Msg_DataDump_Error_Sprites      = "No sprites t'dump! Fry mah hide!"
Msg_DataDump_Main               = "Dumped %s (%d %s) in %s mode"

; Docoomntashun ---------------------------------------------------------------
Msg_Doc_File_Error              = "Unable t'open docoomntashun! Fry mah hide!"
Msg_Doc_Enabled                 = "Docoomntashun showin' up."
Msg_Doc_Disabled                = "Docoomntashun is no mo'e."

; Sprite Flickerin' -----------------------------------------------------------
Msg_Flickering_Auto             = "Sprite flickerin' will be han'led autymatically."
Msg_Flickering_Yes              = "Sprite flickerin' emulashun is now inabled, cuss it all t' tarnation."
Msg_Flickering_No               = "Sprite flickerin' emulashun is now disabled, cuss it all t' tarnation."

; Layers ----------------------------------------------------------------------
Msg_Layer_BG_Disabled           = "Backgroun' refresh disabled"
Msg_Layer_BG_Enabled            = "Backgroun' refresh inabled"
Msg_Layer_Spr_Disabled          = "Sprites refresh disabled"
Msg_Layer_Spr_Enabled           = "Sprites refresh inabled"

; Floppy Disk (FDC-765) -------------------------------------------------------
Msg_FDC765_Unknown_Read         = "FDC765: Unknown disk read comman' %3i"
Msg_FDC765_Unknown_Write        = "FDC765: Unknown disk write comman' %3i"
Msg_FDC765_Disk_Too_Large1      = "Disk Image is larger than specked (%i > %i)"
Msg_FDC765_Disk_Too_Large2      = "Addishunal data will be igno'ed"

; Terebi Oekaki (Graphic Board) -----------------------------------------------
Msg_TVOekaki_Pen_Touch          = "Pen is touchin' graphic board"
Msg_TVOekaki_Pen_Away           = "Pen is not touchin' graphic board"

; Palette Viewer --------------------------------------------------------------
Msg_Palette_Disabled            = "Palette viewer disabled"
Msg_Palette_Enabled             = "Palette viewer inabled"

; Message box -----------------------------------------------------------------
Msg_Message_Disabled            = "Message box disabled"
Msg_Message_Enabled             = "Message box inabled"

; Technical Info'mashun box ---------------------------------------------------
Msg_TechInfo_Disabled           = "Technical info'mashun box disabled"
Msg_TechInfo_Enabled            = "Technical info'mashun box inabled"

; Tile Viewer -----------------------------------------------------------------
Msg_TilesViewer_Disabled        = "Tiles viewer disabled"
Msg_TilesViewer_Enabled         = "Tiles viewer inabled"

; Rapid Fire ------------------------------------------------------------------
Msg_RapidFire_JxBx_On           = "Rapid Fire is now ackivated fo' Player %d Button %d"
Msg_RapidFire_JxBx_Off          = "Rapid Fire is now disabled fo' Player %d Button %d"

; FM Unit (YM-2413 gritset) ---------------------------------------------------
Msg_FM_Enabled                  = "FM Unit (YM-2413 gritset) emulashun inabled"
Msg_FM_Disabled                 = "FM Unit (YM-2413 gritset) emulashun disabled"

; Country ---------------------------------------------------------------------
Msg_Country_European_US         = "Emulated machine is now European/US"
Msg_Country_JAP                 = "Emulated machine is now Japanese"

; Patchin' System -------------------------------------------------------------
Msg_Patch_Loading               = "Loadin' MEKA.PAT (patches).. "
Msg_Patch_Maximum               = "On line %d: Maximum amount of ackshuns per patch retched! Fry mah hide!"
Msg_Patch_Missing               = "On line %d: No checksum defined fo' instruckshun! Fry mah hide!"
Msg_Patch_Unrecognized          = "On line %d: Unreckanized instruckshun! Fry mah hide!"
Msg_Patch_Out_of_Bound          = "While patchin' ROM: tryin' t'write outta boun'aries, at posishun 0x%02X. Abo'tin' patch."

; 3-D Glasses -----------------------------------------------------------------
Msg_Glasses_Enabled             = "3-D Glasses emulashun inabled"
Msg_Glasses_Disabled            = "3-D Glasses emulashun disabled"
Msg_Glasses_Show_Both           = "3-D effeck kepp as is."
Msg_Glasses_Show_Left           = "3-D effeck disabled by showin' only lef' side."
Msg_Glasses_Show_Right          = "3-D effeck disabled by showin' only right side."
Msg_Glasses_Com_Port            = "3-D Glasses emulashun inabled through COM Po't %d, cuss it all t' tarnation."
Msg_Glasses_Com_Port2           = "(edit MEKA.CFG t'change th' Communicashun Po't)"
Msg_Glasses_Unsupported         = "3-D Glasses seems t'be not suppo'ted by this hyar game."

; Inputs Initializashun -------------------------------------------------------
Msg_Inputs_Joy_Init             = "Initializin' joystick. Shet mah mouth!. "
Msg_Inputs_Joy_Init_None        = "none foun'.\n"
Msg_Inputs_Joy_Init_Found       = "%d foun'.\n"
Msg_Inputs_Joy_Calibrate_Error  = "Erro' calibratin' joystick. Shet mah mouth! Abo'tin'."

; Inputs ----------------------------------------------------------------------
Msg_Inputs_Joypad               = "Input peripheral: Joypad"
Msg_Inputs_LightPhaser          = "Input peripheral: Light Phaser"
Msg_Inputs_PaddleControl        = "Input peripheral: Paddle Control"
Msg_Inputs_SportPad             = "Input peripheral: Spo't Pad"
Msg_Inputs_TVOekaki             = "Input peripheral: TV Oekaki Graphic Board"
Msg_Inputs_Play_Normal          = "Control wif digital input device"
Msg_Inputs_Play_Mouse           = "Control wif analog input device (mouse)"
Msg_Inputs_Play_Pen             = "Control pen wif mouse\nRight-click simulates removin' th' pen fum th' board"

; Inputs Sources --------------------------------------------------------------
Msg_Inputs_Src_Loading          = "Loadin' MEKA.INP (inputs sources definishun).. "
Msg_Inputs_Src_Not_Enough       = "Not inough inputs sources foun'! Fry mah hide! Check MEKA.INP file o' try re-installin'."
Msg_Inputs_Src_Missing          = "On line %d: No input source defined fo' sto'in' value!"
Msg_Inputs_Src_Equal            = "On line %d: Missin' equal sign fo' variable assignment! Fry mah hide!"
Msg_Inputs_Src_Unrecognized     = "On line %d: Unreckanized variable "%s"! Fry mah hide!"
Msg_Inputs_Src_Syntax_Param     = "On line %d: Syntax erro' on variable pareemeter! Fry mah hide!"
Msg_Inputs_Src_Inconsistency    = "On line %d: Incoharncy wif previous settin's!"
Msg_Inputs_Src_Map_Keyboard     = "Now press th' key yer hankerin' t'assign t'this ackshun"
Msg_Inputs_Src_Map_Keyboard_Ok  = "Ackshun assigned t'key "%s"."
Msg_Inputs_Src_Map_Joypad       = "Now press th' button/axis yer hankerin' t'assign t'this ackshun"
Msg_Inputs_Src_Map_Joypad_Ok_A  = "Ackshun assigned t'joypad stick %i, axis %i, %c."
Msg_Inputs_Src_Map_Joypad_Ok_B  = "Ackshun assigned t'joypad button %i."
Msg_Inputs_Src_Map_Mouse        = "Now press th' button yer hankerin' t'assign t'this ackshun"
Msg_Inputs_Src_Map_Mouse_Ok_B   = "Ackshun assigned t'mouse button %i."
Msg_Inputs_Src_Map_Mouse_No_A   = "So'ry - Mouse axis kinnot be changed"
Msg_Inputs_Src_Map_Cancelled    = "Assignment kincelled! Fry mah hide!"

; Machine ---------------------------------------------------------------------
Msg_Machine_Pause               = "Machine emulashun paused"
Msg_Machine_Resume              = "Machine emulashun resoomd"
Msg_Machine_Reset               = "Machine reseted"

; Virtual File Names ----------------------------------------------------------
Msg_VFN_Loading                 = "Loadin' MEKA.VFN (virtual file names).. "

; Checksum / Names ------------------------------------------------------------
Msg_Names_Loading               = "Loadin' MEKA.NAM (games names).. "
Msg_Names_Default               = "Game Screen"
Msg_Names_No_Cartridge          = "No Cartridge"

; Configurashun File ----------------------------------------------------------
Msg_Config_Loading              = "Loadin' MEKA.CFG (configurashun).. "

; Datafile ------------------------------------------------------------------------
Msg_Datafile_Loading            = "Loadin' MEKA.DAT (ressources).. "

; Drivahs ---------------------------------------------------------------------
Msg_Driver_Unknown              = "Fatal: Unknown Machine Drivah! Fry mah hide!"

; On overdump deteckshun ----------------------------------------------------------
Msg_OverDump                    = "This hyar ROM corntains %d times th' necessary data.\nGit "SMS Checker" t'clean it."

; Soun' -----------------------------------------------------------------------
Msg_Sound_Init                  = "Initializin' soun' system, dawgone it.."
Msg_Sound_Init_Error_SEAL       = " - Erro' initializin' SEAL! Fry mah hide!"
Msg_Sound_Init_Error_Audio      = " - Erro' openin' Audio system, dawgone it. Try a diffrunt card an'/o' sample rate."
Msg_Sound_Init_Error_Blaster    = " - BLASTER variable not foun', disablin' FM soun'! Fry mah hide!"
Msg_Sound_Init_Error_Blaster_A  = " - BLASTER variable does not corntain address (A=xxx), disablin' FM soun'! Fry mah hide!"
Msg_Sound_Init_Error_Voices     = " - Voices initializashun failed, cuss it all t' tarnation."
Msg_Sound_Init_Error_Voice_N    = " - Voice #%d creashun failed, cuss it all t' tarnation."
Msg_Sound_Init_Soundcard        = " - Initializin' soun' card @ %d Hz, cuss it all t' tarnation.."
Msg_Sound_Init_Soundcard_Select = "Please seleck yer audio device:"
Msg_Sound_Init_Soundcard_Tips   = "(if yo' haf an AWE 32, choose Soun' Blaster fo' a mo'e faifful emulashun)\n(if yo' haf a recent SB card, choose Soun' Blaster o' Ensoniq Soun'scape)"
Msg_Sound_Init_Soundcard_Tips_W = "(Direck X is highly recommended, eff'n available)"
Msg_Sound_Init_Soundcard_No     = "Cain't initialize audio: no soun' card selecked! Fry mah hide!"
Msg_Sound_Init_SN76496_Ok       = " - SN76496 emulato': Ok"
Msg_Sound_Init_YM2413_Ok        = " - YM2413 emulato': Ok"
Msg_Sound_Stream_Error          = "Soun' buffer stop. Restartin' stream, dawgone it."
Msg_Sound_Rate_Changed          = "Soun' rate changed t'%i Hz.\nPlease restart MEKA fo' th' changes t'take effeck."

; Theme -----------------------------------------------------------------------
Msg_Theme_Loading               = "Loadin' MEKA.THM (interface themes).. "
Msg_Theme_Not_Enough            = "Not inough themes foun'! Fry mah hide! Check MEKA.THM file o' try re-installin'."
Msg_Theme_Missing               = "On line %d: No theme name defined fo' sto'in' value!"
Msg_Theme_Unrecognized          = "On line %d: Unreckanized variable!"
Msg_Theme_Error_BG_Big          = "Backgroun' pitcher t'small t'fit wif integer scalin'! Fry mah hide!"
Msg_Theme_Error_BG              = "Erro' loadin' pitcher assosheeated wif theme!"
Msg_Theme_Error_BG_FileName     = "(%s)"

; Loadin' ROM / Disk ----------------------------------------------------------
Msg_LoadROM_Loading             = "Loadin' ROM.. "
Msg_LoadROM_Success             = "Successfully loaded %s"
Msg_LoadDisk_Success            = "Successfully loaded %s as a floppy disk"
Msg_LoadROM_Comment             = "-Comment-"
Msg_LoadROM_Warning             = "-Warnin'-"
Msg_LoadROM_Bad_Dump_Long       = "This hyar ROM is known as bein' a bad dump.\nChances is thet it will not funckshun proper."
Msg_LoadROM_Bad_Dump_Short      = "Warnin' - This hyar ROM is known as bein' a bad dump."
Msg_LoadROM_Product_Num         = "Produck Number: %s"
Msg_LoadROM_SDSC                = "-SDSC Header-"
Msg_LoadROM_SDSC_Name           = "Name: %s"
Msg_LoadROM_SDSC_Version        = "Vershun: %d.%02d"
Msg_LoadROM_SDSC_Date           = "Date: %04d.%02d.%02d"
Msg_LoadROM_SDSC_Release_Note   = "Release Note: %s"
Msg_LoadROM_SDSC_Unknown        = "<Unknown>"
Msg_LoadROM_SDSC_Error          = "<Erro'>"

; FM Edito' -------------------------------------------------------------------
Msg_FM_Editor_Enabled           = "FM Voice Edito' inabled"
Msg_FM_Editor_Disabled          = "FM Voice Edito' disabled"

; Video Opshuns ---------------------------------------------------------------
Msg_Frameskip_Auto              = "Frameskip value set to: Automatic (%d Hz)"
Msg_Frameskip_Standard          = "Frameskip value set to: 1/%d"

; Loggin' ---------------------------------------------------------------------
Msg_Log_Need_Param              = "LOG opshun need a filename!"
Msg_Log_Session_Start           = "-- Loggin' sesshun started on %s"

; Save States -----------------------------------------------------------------
Msg_Load_Need_Param             = "LOAD opshun needs a savestate number! Fry mah hide!"
Msg_Load_Error                  = "Erro' openin' %s!"
Msg_Load_Not_Valid              = "File %s is not a valid %s savegame!"
Msg_Load_Success                = "State loaded fum %s"
Msg_Load_Version                = "%s is an unsuppo'ted savegame vahshun! Fry mah hide!"
Msg_Load_Wrong_System           = "%s is not a savegame fo' this hyar system! Fry mah hide!"
Msg_Load_Massage                = "File is in MSD fo'mat - cornvahtin'"
Msg_Save_Error                  = "Erro' writin' t'%s!"
Msg_Save_Success                = "State saved t'%s"
Msg_Save_Slot                   = "Current savegame slot is: %d"

; Opshuns ---------------------------------------------------------------------
Msg_Options_BIOS_Enable         = "Show internal BIOS logo eff'n available on system, dawgone it."
Msg_Options_Product_Number      = "Show game produck number eff'n available in database."
Msg_Options_Bright_Palette      = "Bright palette fo' Master System / Game Gear."
Msg_Options_Load_Close          = "Close file browser af'er loadin' a game."
Msg_Options_Load_FullScreen     = "Switch t'fullscreen mode af'er loadin' a game."
Msg_Options_VFN_Support         = "Display long file names an' country flags."
Msg_Options_FullScreen_Messages = "Show messages in fullscreen mode."
Msg_Options_GUI_VSync           = "Wait fo' VSync in interface mode."
Msg_Options_NES_Activated       = "Mario is a not fat plumber."

; Languages / Localizashun ----------------------------------------------------
Msg_Language_Set                = "Language set t'%s"
Msg_Language_Set_Warning        = "Note: it is advised t'restart MEKA fo' all text t'update"

; Sound Dumping ---------------------------------------------------------------
Msg_Sound_Dumping_Start         = "Started dumpin' soun' output t'%s"
Msg_Sound_Dumping_Stop          = "Stopped dumpin' soun' output (%2.02f seconds logged)"
Msg_Sound_Dumping_Error_File_1  = "Unable t'find a valid filename t'dump soun' output! Fry mah hide!"
Msg_Sound_Dumping_Error_File_2  = "Erro' openin' output file %s fo' dumpin'! Fry mah hide!"

;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
[Spanish]
; Translation by Antonio Bazalo (Bazathlon)
; Maintener: Antonio Bazalo (bazathlon@wanadoo.es)
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------

WIP
; (Missing Msg_LoadROM_SDSC* messages)

; Main ------------------------------------------------------------------------
Msg_Welcome                     = "Bienvenido a %s (c) %s"
Msg_Window_Title                = "MEKA - ¡8-bit o muere!"
Msg_About_Line_Meka_Date        = "%s (c) %s"
Msg_About_Line_Authors          = "por %s"
Msg_About_Line_Homepage         = "%s"
Msg_Quit                        = "Good night, brave warrior. Good night, monster-land...."

; Errors ----------------------------------------------------------------------
Msg_Failed                      = "¡Fallo!"
Msg_Error_Base                  = "Error: %s"
Msg_Error_Error                 = "Error fatal: algo debe ir mal."
Msg_Error_Memory                = "No hay suficiente memoria"
Msg_Error_Param                 = "¡El parametro "%s" es invalido!\n"
Msg_Error_Syntax                = "¡Error de sintaxis!"
Msg_Error_Video_Mode            = "Inhabilitado el modo de video deseado (%dx%d):\n%s"

; Errors: File ----------------------------------------------------------------
Msg_Error_File_Not_Found        = "Archivo no encontrado"
Msg_Error_File_Read             = "No se puede leer del archivo"
Msg_Error_File_Empty            = "Archivo vacio"

; Errors: ZIP File ------------------------------------------------------------
Msg_Error_ZIP_Not_Supported     = "Esta version no soporta archivos ZIP"
Msg_Error_ZIP_Loading           = "Incapaz de leer archivos ZIP"
Msg_Error_ZIP_Internal          = "Error interno durante la carga del archivo ZIP"

; Errors: Directory -----------------------------------------------------------
Msg_Error_Directory_Open        = "Error abriendo el directorio"

; Miscellaneous ---------------------------------------------------------------
Msg_Must_Reset                  = "Resetea el juego para que los cambios surtan efecto"
Msg_No_ROM                      = "Ninguna ROM fue cargada"

; Initialization --------------------------------------------------------------
Msg_Init_Allegro                = "Iniciando Allegro.."
Msg_Init_GUI                    = "Iniciando GUI.."
Msg_Init_Completed              = "[PREPARADO]"

; Screenshots Capture ---------------------------------------------------------
Msg_Capture_Done                = "Pantalla capturada a %s"
Msg_Capture_Error_File          = "Incapaz de encontrar un nombre de fichero valido para salvar la pantalla capturada"

; On-Board Memory -------------------------------------------------------------
Msg_SRAM_Loaded                 = "Cargada SRAM desde disco (%d Kb)"
Msg_SRAM_Load_Unable            = "Incapaz de cargar SRAM desde disco"
Msg_SRAM_Wrote                  = "Escribio SRAM a disco (%d Kb)"
Msg_SRAM_Write_Unable           = "Incapaz de escribir SRAM a disco (%d Kb)"
Msg_93c46_Reset                 = "Reseteando 93c46"
Msg_93c46_Loaded                = "Cargado datos del 93c46 EEPROM desde disco (%d bytes)"
Msg_93c46_Load_Unable           = "Incapaz de cargar datos del 93c46 EEPROM desde disco"
Msg_93c46_Wrote                 = "Escribio datos del 93c46 EEPROM a disco (%d bytes)"
Msg_93c46_Write_Unable          = "Incapaz de escribir datos del 93c46 EEPROM a disco (%d bytes)"

; TV Type ---------------------------------------------------------------------
Msg_TVType_Set                  = "Tipo de TV es ahora %s"
Msg_TVType_Info_Speed           = "(Velocidad original es %dhz)"

; Blitters --------------------------------------------------------------------
Msg_Blitters_Loading            = "Cargando MEKA.BLT (video modes / blitters).. "
Msg_Blitters_Not_Enough         = "Insuficientes blitters encontrados! Comprueba el archivo MEKA.BLT o reinstala MEKA"
Msg_Blitters_Not_Found          = "Blitter no encontrado"
Msg_Blitters_Missing            = "On line %d: Sin nombre definido de blitter para almacenar valores!"
Msg_Blitters_Unrecognized       = "On line %d: Variable irreconocible"
Msg_Blitters_Set                = "Usando "%s" blitter a pantalla completa"

; Nintendo --------------------------------------------------------------------
Msg_NES_Activate                = "Modo Fat plumber activado"
Msg_NES_Sucks                   = "Error fatal: al usuario le gusta Nintendo!"
Msg_NES_Mapper_Unknown          = "Mapeado no soportado: %d. El juego no deberia funcionar"
Msg_NES_Deny_Facts              = "Puedes negar los hechos."

; Debugger --------------------------------------------------------------------
Msg_Debug_Init                  = "Iniciando debugger.. "
Msg_Debug_Welcome               = "Bienvenido al MEKA Debugger (%s)!"
Msg_Debug_Not_Available         = "Debugger no disponible en esta version!"
Msg_Debug_Brk_Need_Param        = "La opcion DEBUGBRK neecsita una direccion!"
Msg_Debug_Brk_Enable            = "[DEBUG] se rompera al %04X"
Msg_Debug_Trap_Read             = "A PC:%04X - Leido desde %04X"
Msg_Debug_Trap_Write            = "A PC:%04X - Escrito %02X a %04X"
Msg_Debug_Trap_Port_Read        = "A PC:%04X - Port [%02X] Leido"
Msg_Debug_Trap_Port_Write       = "A PC:%04X - Port [%02X] Escrito %02X"

; Data Dumper -----------------------------------------------------------------
Msg_DataDump_Mode_Ascii         = "Datos de dumpeo ahora estaran hechos en codigo ASCII"
Msg_DataDump_Mode_Raw           = "Datos de dumpeo ahora estaran hechos en modo Raw."
Msg_DataDump_Error              = "Error creando archivo a dumpear %s!"
Msg_DataDump_Error_OB_Memory    = "Sin memoria en placa para dumpear!"
Msg_DataDump_Error_Palette      = "Sin paleta para dumpear!"
Msg_DataDump_Error_Sprites      = "Sin sprites para dumpear!"
Msg_DataDump_Main               = "Dumpeo %s (%d %s) en %s modo"

; Documentation ---------------------------------------------------------------
Msg_Doc_File_Error              = "Incapaz de abrir documentacion."
Msg_Doc_Enabled                 = "Documentacion mostrandose."
Msg_Doc_Disabled                = "No hay mas documentacion."

; Sprite Flickering -----------------------------------------------------------
Msg_Flickering_Auto             = "Sprite flickering sera manejado automacicamente."
Msg_Flickering_Yes              = "Emulacion de Sprite flickering activada."
Msg_Flickering_No               = "Emulacion de Sprite flickering desactivada."

; Layers ----------------------------------------------------------------------
Msg_Layer_BG_Disabled           = "Refresco de fondo desactivada"
Msg_Layer_BG_Enabled            = "Refresco de fondo activada"
Msg_Layer_Spr_Disabled          = "Refresco de sprites desactivada"
Msg_Layer_Spr_Enabled           = "Refresco de sprites activada"

; Floppy Disk (FDC-765) -------------------------------------------------------
Msg_FDC765_Unknown_Read         = "FDC765: Comando de lectura de disco desconocido %3i"
Msg_FDC765_Unknown_Write        = "FDC765: Comando de escritura en disco desconocida %3i"
Msg_FDC765_Disk_Too_Large1      = "Imagen de disco es mas grande de lo esperado (%i > %i)"
Msg_FDC765_Disk_Too_Large2      = "Datos adicionales seran ignorados"

; Terebi Oekaki (Graphic Board) -----------------------------------------------
Msg_TVOekaki_Pen_Touch          = "La pluma esta tocando la tableta grafica"
Msg_TVOekaki_Pen_Away           = "La pluma no esta toando la tableta grafica"

; Palette Viewer --------------------------------------------------------------
Msg_Palette_Disabled            = "Visor de paletas desactivado"
Msg_Palette_Enabled             = "Visor de paletas activado"

; Message box -----------------------------------------------------------------
Msg_Message_Disabled            = "Caja de mensajes desactivada"
Msg_Message_Enabled             = "Caja de mensajes activada"

; Technical Information box ---------------------------------------------------
Msg_TechInfo_Disabled           = "Caja de informacion tecnica desativada"
Msg_TechInfo_Enabled            = "Caja de informacion tecnica activada"

; Tile Viewer -----------------------------------------------------------------
Msg_TilesViewer_Disabled        = "Visor de retales desactivado"
Msg_TilesViewer_Enabled         = "Visor de retales activado"

; Rapid Fire ------------------------------------------------------------------
Msg_RapidFire_JxBx_On           = "Fuego rapido activado para jugador %d boton %d"
Msg_RapidFire_JxBx_Off          = "Fuego rapido desactivado para jugador %d boton %d"

; FM Unit (YM-2413 chipset) ---------------------------------------------------
Msg_FM_Enabled                  = "Emulacion de la unidad FM (YM-2413 chipset) activada"
Msg_FM_Disabled                 = "Emulacion de la unidad FM (YM-2413 chipset) desactivada"

; Country ---------------------------------------------------------------------
Msg_Country_European_US         = "La maquina emulada es ahora europea/americana"
Msg_Country_JAP                 = "La maquina meulada es ahora japonesa"

; Patching System -------------------------------------------------------------
Msg_Patch_Loading               = "Cargando MEKA.PAT (parches)... "
Msg_Patch_Maximum               = "On line %d: Maxima cantidad de acciones por parche alcanzada"
Msg_Patch_Missing               = "On line %d: No hay suma de comprobaciones definidas para esta instruccion"
Msg_Patch_Unrecognized          = "On line %d: Instruccion no reconocida"
Msg_Patch_Out_of_Bound          = "Durante el parcheo de la ROM: intentando escribir fuera de limites, en la positcion 0x%02X. Abortando parcheo"

; 3-D Glasses -----------------------------------------------------------------
Msg_Glasses_Enabled             = "Emulacion de gafas 3D activada"
Msg_Glasses_Disabled            = "Emulacion de gafas 3D desactivada"
Msg_Glasses_Show_Both           = "Efecto 3D mantenido tal como es"
Msg_Glasses_Show_Left           = "Efecto 3D desactivado por mostrar solo el lado izquierdo"
Msg_Glasses_Show_Right          = "Efecto 3D desactivado por mostrar solo el lado derecho"
Msg_Glasses_Com_Port            = "Emulacion de gafas 3D activada a traves del puerto COM %d."
Msg_Glasses_Com_Port2           = "(editar MEKA.CFG para cambiar el puerto de comunicacion)"
Msg_Glasses_Unsupported         = "Este juego parece no soportar gafas 3D"

; Inputs Initialization -------------------------------------------------------
Msg_Inputs_Joy_Init             = "Iniciando joystick... "
Msg_Inputs_Joy_Init_None        = "ninguno encontrado.\n"
Msg_Inputs_Joy_Init_Found       = "%d encontrado.\n"
Msg_Inputs_Joy_Calibrate_Error  = "Error calibrando joystick. Abortando."

; Inputs ----------------------------------------------------------------------
Msg_Inputs_Joypad               = "Periferico de entrada: Joypad"
Msg_Inputs_LightPhaser          = "Periferico de entrada: Light Phaser"
Msg_Inputs_PaddleControl        = "Periferico de entrada: Paddle Control"
Msg_Inputs_SportPad             = "Periferico de entrada: Sport Pad"
Msg_Inputs_TVOekaki             = "Periferico de entrada: TV Oekaki Graphic Board"
Msg_Inputs_Play_Normal          = "Control con dispositivo de entrada digital"
Msg_Inputs_Play_Mouse           = "Control con dispositivo de entrada analogico (raton)"
Msg_Inputs_Play_Pen             = "Control de pluma con raton\nboton derecho simula quitando la pluma de la tableta"

; Inputs Sources --------------------------------------------------------------
Msg_Inputs_Src_Loading          = "Cargando MEKA.INP (definicion de rutas de entrada).. "
Msg_Inputs_Src_Not_Enough       = "Insuficientes caminos de entrada encontrados! Comprueba el archivo MEKA.INP o reinstala MEKA"ng."
Msg_Inputs_Src_Missing          = "On line %d: Sin camino de entrada definido para almacenar valores"
Msg_Inputs_Src_Equal            = "On line %d: Señal de equilibrio perdida para asignamiento de variable"
Msg_Inputs_Src_Unrecognized     = "On line %d: Variable irreconocible "%s"!"
Msg_Inputs_Src_Syntax_Param     = "On line %d: Error de sintaxis en parametro de variable!"
Msg_Inputs_Src_Inconsistency    = "On line %d: Inconsistencia con la configuracion previa!"
Msg_Inputs_Src_Map_Keyboard     = "Ahora presione la tecla que quiera asignar a esta accion"
Msg_Inputs_Src_Map_Keyboard_Ok  = "Accion asignada a la tecla "%s"."
Msg_Inputs_Src_Map_Joypad       = "Ahora presione el boton/eje que quiera asignar a esta accion"
Msg_Inputs_Src_Map_Joypad_Ok_A  = "Accion asignada al control del joypad %i, eje %i, %c."
Msg_Inputs_Src_Map_Joypad_Ok_B  = "Accion asignada al boton de joypad %i."
Msg_Inputs_Src_Map_Mouse        = "Ahora presione el boton que quiera asignar a esta accion"
Msg_Inputs_Src_Map_Mouse_Ok_B   = "Accion asignada al boton de raton %i."
Msg_Inputs_Src_Map_Mouse_No_A   = "Lo siento - el eje de raton no ha podido ser cambiado"
Msg_Inputs_Src_Map_Cancelled    = "Asignamiento cancelado!"

; Machine ---------------------------------------------------------------------
Msg_Machine_Pause               = "Emulacion de maquina pausada"
Msg_Machine_Resume              = "Emulacion de maquina reanudado"
Msg_Machine_Reset               = "Maquina reseteada"

; Virtual File Names ----------------------------------------------------------
Msg_VFN_Loading                 = "Cargando MEKA.VFN (nombres de archivo virtuales)... "

; Checksum / Names ------------------------------------------------------------
Msg_Names_Loading               = "Cargando MEKA.NAM (nombres de juegos)... "
Msg_Names_Default               = "Pantalla de juego"
Msg_Names_No_Cartridge          = "No hay cartucho"

; Configuration File ----------------------------------------------------------
Msg_Config_Loading              = "Cargando MEKA.CFG (configuracion)... "

; Datafile ------------------------------------------------------------------------
Msg_Datafile_Loading            = "Cargando MEKA.DAT (recursos)... "

; Drivers ---------------------------------------------------------------------
Msg_Driver_Unknown              = "Fatal: Driver de maquina desconocido!"

; Overdump detection ----------------------------------------------------------
Msg_OverDump                    = "Esta ROM contiene %d veces los datos necesarios.\nGet "Comprobador SMS" para limpiarlo."
; Sound -----------------------------------------------------------------------
Msg_Sound_Init                  = "Iniciando sistema de sonido..."
Msg_Sound_Init_Error_SEAL       = " - Error iniciando SEAL!"
Msg_Sound_Init_Error_Audio      = " - Error abriendo sistema de audio. Intente una tarjeta diferente y/o ratio de frecuencia."
Msg_Sound_Init_Error_Blaster    = " - BLASTER variable no encontrada, desactivando sonido FM!"
Msg_Sound_Init_Error_Blaster_A  = " - BLASTER variable no cuenta con direccion (A=xxx), desactivando sonido FM!"
Msg_Sound_Init_Error_Voices     = " - Voces iniciacion fallo."
Msg_Sound_Init_Error_Voice_N    = " - Voces #%d creacion fallo."
Msg_Sound_Init_Soundcard        = " - Iniciando tarjeta de sonido @ %d Hz..."
Msg_Sound_Init_Soundcard_Select = "Por favor seleccione su dispositivo de audio:"
Msg_Sound_Init_Soundcard_Tips   = "(si tiene una AWE 32, elija Sound Blaster para una emulacion mas fiel)\n(si tiene una tarjeta SB reciente, elija Sound Blaster o Ensoniq Soundscape)"
Msg_Sound_Init_Soundcard_Tips_W = "(Direct X es altamente recomendado, si esta disponible)"
Msg_Sound_Init_Soundcard_No     = "No se pudo iniciar el audio: no hay tarjeta de sonido seleccionada!"
Msg_Sound_Init_SN76496_Ok       = " - SN76496 emulador: OK"
Msg_Sound_Init_YM2413_Ok        = " - YM2413 emulador: OK"
Msg_Sound_Stream_Error          = "Buffer de sonido detenido. Reempezando stream."
Msg_Sound_Rate_Changed          = "Ratio de sonido cambiado a %i Hz.\nPor favor reinicie MEKA para que los cambios tengan efecto."

; Theme -----------------------------------------------------------------------
Msg_Theme_Loading               = "Cargando MEKA.THM (temas de interfaz)... "
Msg_Theme_Not_Enough            = "No hay suficientes temas encontrados! Comprueba el archivo MEKA.THM o intenta reinstalando MEKA."
Msg_Theme_Missing               = "On line %d: Sin nombre de tema definido para almacenar valores!"
Msg_Theme_Unrecognized          = "On line %d: Variable irreconocible!"
Msg_Theme_Error_BG_Big          = "Dibujo de fondo demasiado pequeño para agrandar con scaling integrado!"
Msg_Theme_Error_BG              = "Error cargando dibujo asociado con juego!"
Msg_Theme_Error_BG_FileName     = "(%s)"

; Loading ROM / Disk ----------------------------------------------------------
Msg_LoadROM_Loading             = "Cargando ROM... "
Msg_LoadROM_Success             = "Satisfactoriamente cargado %s"
Msg_LoadDisk_Success            = "Satisfactoriamente cargado %s como un disco flexible"
Msg_LoadROM_Comment             = "-Comentario-"
Msg_LoadROM_Warning             = "-Advertencia-"
Msg_LoadROM_Bad_Dump_Long       = "This ROM parece estar mal dumpeada.\nPosibilidades de que no funcionara propiamente."
Msg_LoadROM_Bad_Dump_Short      = "Advertencia - Esta ROM parece estar mal dumpeada."
Msg_LoadROM_Product_Num         = "Numero de producto: %s"

; FM Editor -------------------------------------------------------------------
Msg_FM_Editor_Enabled           = "Editor de voz FM activado"
Msg_FM_Editor_Disabled          = "Editor de voz FM activado"

; Video Options ---------------------------------------------------------------
Msg_Frameskip_Auto              = "Frameskip valor establecido a: Automatico (%d Hz)"
Msg_Frameskip_Standard          = "Frameskip valor establecido a: 1/%d"

; Logging ---------------------------------------------------------------------
Msg_Log_Need_Param              = "LOG de opciones necesita un nombre de archivo!"
Msg_Log_Session_Start           = "-- Sesion de LOG empezada en %s"

; Save States -----------------------------------------------------------------
Msg_Load_Need_Param		= "La opcion LOAD necesita un numero de estado salvado"
Msg_Load_Error                  = "Error abriendo %s!"
Msg_Load_Not_Valid              = "Archivo %s no es un valido %s juego salvado!"
Msg_Load_Success                = "Stado cargado desde %s"
Msg_Load_Version                = "%s no es una version soportada de juego salvado!"
Msg_Load_Wrong_System           = "%s no es un juego salvado para esta sistema!"
Msg_Load_Massage                = "El archivo esta en formato MSD - convirtiendo"
Msg_Save_Error                  = "Error escribiendo en %s!"
Msg_Save_Success                = "Stado salvado en %s"
Msg_Save_Slot                   = "Slot de juego salvado actual es: %d"

; Options ---------------------------------------------------------------------
Msg_Options_BIOS_Enable         = "Mostrar logo de BIOS interna si es posible."
Msg_Options_Product_Number      = "Mostrar numero de producto del juego si es posible."
Msg_Options_Bright_Palette      = "Paleta de brillo para Master System / Game Gear."
Msg_Options_Load_Close          = "Cerrar explorador de archivos despues de cargar un juego."
Msg_Options_Load_FullScreen     = "Cambiar a pantalla completa tras cargar un juego."
Msg_Options_VFN_Support         = "Mostrar nombre largo de fichero y pais."
Msg_Options_FullScreen_Messages = "Mostrar mensajes en modo pantalla completa"
Msg_Options_GUI_VSync           = "Esperar a VSync en modo en modo interfaz."
Msg_Options_NES_Activated       = "Mario no es un fontanero gordo."

; Languages / Localization ----------------------------------------------------
Msg_Language_Set                = "Idioma establecido al %s"
Msg_Language_Set_Warning        = "Nota: se recomienda que reinicie MEKA para actualizar textos."

; Sound Dumping ---------------------------------------------------------------
Msg_Sound_Dumping_Start         = "Empezado salida de sonido dumeado a %s"
Msg_Sound_Dumping_Stop          = "Detenido salida de sonido dumpeado (%2.02f segundos grabados)"
Msg_Sound_Dumping_Error_File_1  = "Incapaz de encontrar un nombre de fichero valido para salida de sonido dumpeado!"
Msg_Sound_Dumping_Error_File_2  = "Error abriendo archivo de entrada %s para dumpeo!"

;------------------------------------------------------------------------------

;------------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
[Português]
; (Portuguese accentued text - UTF Support)
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
; Tradução realizada por (Translation done by):
; Rodrigo Campanini Rubio (Elsydeon_Sword) - elsydeon_swrd@hotmail.com
; http://members.nbci.com/rcrsoftwares
;
; Atenção: Alguns caracteres poderão ser exibidos incorretamente no DOS ou na
; interface devido à problemas de incompatibilidade entre os formatos de
; acentos DOS ANSI e UTF text format. Reporte qualquer erro para 
; elsydeon_swrd@hotmail.com indicando a linha de texto exibido de forma errônea.
;
; Warning: Some accentued characters may appear in incorrect form due to incompatibility
; between UTF and ANSI-DOS accentued characters table positions. If you found any
; unreadable or wrong sentences please report it to me: elsydeon_swrd@hotmail.com
;------------------------------------------------------------------------------

WIP
; (Missing Msg_Load_Need_Param message)

; Main ------------------------------------------------------------------------
Msg_Welcome                     = "Bem vindo a %s (c) %s"
Msg_Window_Title                = "MEKA - 8-bit ou a morte!"
Msg_About_Line_Meka_Date        = "%s (c) %s"
Msg_About_Line_Authors          = "por %s"
Msg_About_Line_Homepage         = "%s"
Msg_Quit                        = "Boa noite, bravo guerreiro. Boa noite, terra dos monstros..."

; Errors ----------------------------------------------------------------------
Msg_Failed                      = "Falhou!"
Msg_Error_Base                  = "Erro: %s"
Msg_Error_Error                 = "Fatal: erro obtendo tipo do erro. Alguma coisa deve estar errada."
Msg_Error_Memory                = "Memória insuficiente!"
Msg_Error_Param                 = "Parâmetro "%s" ‚ inv lido!\n"
Msg_Error_Syntax                = "Erro de sintaxe!"
Msg_Error_Video_Mode            = "Impossível alternar para o modo de vídeo desejado (%dx%d):\n%s"

; Errors: File ----------------------------------------------------------------
Msg_Error_File_Not_Found        = "Arquivo não encontrado!"
Msg_Error_File_Read             = "Impossível ler do arquivo!"
Msg_Error_File_Empty            = "O arquivo está vazio!"

; Errors: ZIP File ------------------------------------------------------------
Msg_Error_ZIP_Not_Supported     = "Esta versão não suporta arquivos tipo ZIP!"
Msg_Error_ZIP_Loading           = "Impossível ler arquivo ZIP!"
Msg_Error_ZIP_Internal          = "Erro interno enquanto carregando o arquivo ZIP!"

; Errors: Directory -----------------------------------------------------------
Msg_Error_Directory_Open        = "Erro abrindo diretório!"

; Miscellaneous ---------------------------------------------------------------
Msg_Must_Reset                  = "Reinicie o jogo para que as mudanças façam efeito"
Msg_No_ROM                      = "Nenhuma ROM foi carregada!"

; Initialization --------------------------------------------------------------
Msg_Init_Allegro                = "Inicializando Allegro..."
Msg_Init_GUI                    = "Inicializando interface gráfica com o usuário (GUI)..."
Msg_Init_Completed              = "[PRONTO!]"

; Screenshots Capture ---------------------------------------------------------
Msg_Capture_Done                = "Imagem gravada como %s"
Msg_Capture_Error_File          = "Não foi possível encontrar um nome válido para gravar a imagem capturada!"

; On-Board Memory -------------------------------------------------------------
Msg_SRAM_Loaded                 = "SaveRAM carregada do disco (%d Kb)"
Msg_SRAM_Load_Unable            = "Impossível carregar a SaveRAM do disco"
Msg_SRAM_Wrote                  = "SaveRAM gravada no disco (%d Kb)"
Msg_SRAM_Write_Unable           = "Impossível gravar a SaveRAM no disco (%d Kb)"
Msg_93c46_Reset                 = "Reiniciando 93c46"
Msg_93c46_Loaded                = "EEPROM de dados 93c46 carregada do disco (%d bytes)"
Msg_93c46_Load_Unable           = "Impossível carregar EEPROM de dados 93c46 do disco"
Msg_93c46_Wrote                 = "EEPROM de dados 93c46 gravada no disco (%d bytes)"
Msg_93c46_Write_Unable          = "Impossível escrever EEPROM de dados 93c46 no disco (%d bytes)"

; TV Type ---------------------------------------------------------------------
Msg_TVType_Set                  = "Agora o tipo de TV é %s"
Msg_TVType_Info_Speed           = "(Velocidade original: %dhz)"

; Blitters --------------------------------------------------------------------
Msg_Blitters_Loading            = "Carregando MEKA.BLT (modos de vídeo / padrões)... "
Msg_Blitters_Not_Enough         = "Não foram encontrados padrões suficientes! Verifique o arquivo MEKA.BLT ou tente reinstalá-lo."
Msg_Blitters_Not_Found          = "Padrão não encontrado!"
Msg_Blitters_Missing            = "Linha %d: Sem definição de nome do padrão para armazenamento!"
Msg_Blitters_Unrecognized       = "Linha %d: Variável desconhecida!"
Msg_Blitters_Set                = "Usando '%s' exibição em tela inteira."

; Nintendo --------------------------------------------------------------------
Msg_NES_Activate                = "Ativado modo 'Encanador Gorducho'"
Msg_NES_Sucks                   = "Erro fatal: o usuário gosta de Nintendo!"
Msg_NES_Mapper_Unknown          = "Mapeador não suportado: %d. O jogo pode não funcionar."
Msg_NES_Deny_Facts              = "Você não pode negar fatos!"

; Debugger --------------------------------------------------------------------
Msg_Debug_Init                  = "Inicializando depurador."
Msg_Debug_Welcome               = "Bem vindo ao Depurador Meka (%s)!"
Msg_Debug_Not_Available         = "Depurador não est  disponível nesta versão!"
Msg_Debug_Brk_Need_Param        = "Opção DEBUGBRK precisa de um endereço!"
Msg_Debug_Brk_Enable            = "[DEBUG] Irá parar em %04X"
Msg_Debug_Trap_Read             = "Em PC:%04X - Ler de %04X"
Msg_Debug_Trap_Write            = "Em PC:%04X - Escrever de %02X a %04X"
Msg_Debug_Trap_Port_Read        = "Em PC:%04X - Porta [%02X] leitura"
Msg_Debug_Trap_Port_Write       = "Em PC:%04X - Porta [%02X] escrita %02X"

; Data Dumper -----------------------------------------------------------------
Msg_DataDump_Mode_Ascii         = "Cópia de dados será agora feitas em modo ASCII."
Msg_DataDump_Mode_Raw           = "Cópia de dados será agora feitas em modo RAW."
Msg_DataDump_Error              = "Erro ao criar arquivo de cópia %s!"
Msg_DataDump_Error_OB_Memory    = "Não há memória para cópia!"
Msg_DataDump_Error_Palette      = "Não há paleta para copiar!"
Msg_DataDump_Error_Sprites      = "Não há sprites para copiar!"
Msg_DataDump_Main               = "Copiado(s) %s (%d %s) em modo %s."

; Documentation ---------------------------------------------------------------
Msg_Doc_File_Error              = "Não foi possível abrir a documentação!"
Msg_Doc_Enabled                 = "Exibindo documentação."
Msg_Doc_Disabled                = "Documentação recolhida."

; Sprite Flickering -----------------------------------------------------------
Msg_Flickering_Auto             = "Tremulação do vídeo será evitada automaticamente."
Msg_Flickering_Yes              = "Controle de tremulação do vídeo ligado."
Msg_Flickering_No               = "Controle de tremulação do vídeo desligado."

; Layers ----------------------------------------------------------------------
Msg_Layer_BG_Disabled           = "Atualização do segundo plano desligada"
Msg_Layer_BG_Enabled            = "Atualização do segundo plano ligada"
Msg_Layer_Spr_Disabled          = "Atualização da imagem desligada"
Msg_Layer_Spr_Enabled           = "Atualização da imagem ligada"

; Floppy Disk (FDC-765) -------------------------------------------------------
Msg_FDC765_Unknown_Read         = "FDC765: Comando desconhecido de leitura do disco %3i"
Msg_FDC765_Unknown_Write        = "FDC765: Comando desconhecido de escrita em disco %3i"
Msg_FDC765_Disk_Too_Large1      = "Imagem de disco é maior que a esperada (%i > %i)"
Msg_FDC765_Disk_Too_Large2      = "Dados adicionais serão ignorados."

; Terebi Oekaki (Graphic Board) -----------------------------------------------
Msg_TVOekaki_Pen_Touch          = "A caneta está tocando a prancheta gráfica"
Msg_TVOekaki_Pen_Away           = "A caneta não está mais tocando a prancheta gráfica"

; Palette Viewer --------------------------------------------------------------
Msg_Palette_Disabled            = "Visualização de paleta desativada"
Msg_Palette_Enabled             = "Visualização de paleta ativa"

; Message box -----------------------------------------------------------------
Msg_Message_Disabled            = "Caixa de mensagem desativada"
Msg_Message_Enabled             = "Caixa de mensagem ativa"

; Technical Information box ---------------------------------------------------
Msg_TechInfo_Disabled           = "Informações técnicas desabilitadas"
Msg_TechInfo_Enabled            = "Informações técnicas ativas"

; Tile Viewer -----------------------------------------------------------------
Msg_TilesViewer_Disabled        = "Visualização de tiles desativada"
Msg_TilesViewer_Enabled         = "Visualização de tiles ativa"

; Rapid Fire ------------------------------------------------------------------
Msg_RapidFire_JxBx_On           = "Rapid Fire ativado para o jogador %d, botão %d"
Msg_RapidFire_JxBx_Off          = "Rapid Fire desativado para o jogador %d, botão %d"

; FM Unit (YM-2413 chipset) ---------------------------------------------------
Msg_FM_Enabled                  = "Emulação da unidade de FM (chip YM-2413) ligada"
Msg_FM_Disabled                 = "Emulação da unidade de FM (chip YM-2413) desligada"

; Country ---------------------------------------------------------------------
Msg_Country_European_US         = "Máquina emulada é Brasileira/Européia/Estados Unidos"
Msg_Country_JAP                 = "Máquina emulada é Japonesa"

; Patching System -------------------------------------------------------------
Msg_Patch_Loading               = "Carregando MEKA.PAT (alterações/patches)... "
Msg_Patch_Maximum               = "Linha %d: Atingido máximo número de ações por 'patch'!"
Msg_Patch_Missing               = "Linha %d: Nenhuma checagem (checksum) definido para esta instrução!"
Msg_Patch_Unrecognized          = "Linha %d: Instrução desconhecida!"
Msg_Patch_Out_of_Bound          = "Enquanto modificando ROM: tentativa de escrita fora da área permitida, posição 0x%02X. Cancelando modificações."

; 3-D Glasses -----------------------------------------------------------------
Msg_Glasses_Enabled             = "Emulação de óculos 3-D ativa"
Msg_Glasses_Disabled            = "Emulação de óculos 3-D desativada"
Msg_Glasses_Show_Both           = "Efeito 3-D mantido original (duas imagens)."
Msg_Glasses_Show_Left           = "Efeito 3-D desabilitado mostrando apenas lado esquerdo."
Msg_Glasses_Show_Right          = "Efeito 3-D desabilitado mostrando apenas lado direito."
Msg_Glasses_Com_Port            = "Emulação de óculos 3-D habilitado através da porta COM %d."
Msg_Glasses_Com_Port2           = "(edite MEKA.CFG para mudar a porta de comunicações COM)."
Msg_Glasses_Unsupported         = "Este jogo parece não utilizar óculos 3-D."

; Inputs Initialization -------------------------------------------------------
Msg_Inputs_Joy_Init             = "Inicializando joystick... "
Msg_Inputs_Joy_Init_None        = "nenhum encontrado.\n"
Msg_Inputs_Joy_Init_Found       = "encontrado %d .\n"
Msg_Inputs_Joy_Calibrate_Error  = "Erro ao calibrar o joystick. Cancelado."

; Inputs ----------------------------------------------------------------------
Msg_Inputs_Joypad               = "Periférico de entrada: Controle"
Msg_Inputs_LightPhaser          = "Periférico de entrada: Pistola Light Phaser"
Msg_Inputs_PaddleControl        = "Periférico de entrada: Controle com leme"
Msg_Inputs_SportPad             = "Periférico de entrada: Sport Pad"
Msg_Inputs_TVOekaki             = "Periférico de entrada: Prancheta Gráfica TV Oekaki "
Msg_Inputs_Play_Normal          = "Dispositivo de controle com entrada digital"
Msg_Inputs_Play_Mouse           = "Mouse ou outro dispositivo de controle com entrada analógica"
Msg_Inputs_Play_Pen             = "Controlar caneta com o mouse\nBotão_direito simula remover a caneta da prancheta"

; Inputs Sources --------------------------------------------------------------
Msg_Inputs_Src_Loading          = "Carregando MEKA.INP (definições de dispositivos de entrada)... "
Msg_Inputs_Src_Not_Enough       = "Dispositivos de entrada insuficientes! Verifique o arquivo MEKA.INP ou tente reinstalá-lo."
Msg_Inputs_Src_Missing          = "Linha %d: Não há dispositivo definido para armazenamento!"
Msg_Inputs_Src_Equal            = "Linha %d: Faltando sinal de igual para declaração da variável!"
Msg_Inputs_Src_Unrecognized     = "Linha %d: Variável desconhecida "%s"!"
Msg_Inputs_Src_Syntax_Param     = "Linha %d: Erro de sintaxe no parâmetro da variável!"
Msg_Inputs_Src_Inconsistency    = "Linha %d: Inconsistência em relação à declaração anterior!"
Msg_Inputs_Src_Map_Keyboard     = "Agora pressione a tecla que você deseja atribuir a esta ação"
Msg_Inputs_Src_Map_Keyboard_Ok  = "Ação designada à tecla "%s"."
Msg_Inputs_Src_Map_Joypad       = "Agora pressione o botão/eixo a que você deseja atribuir esta ação"
Msg_Inputs_Src_Map_Joypad_Ok_A  = "Ação designada ao joypad stick %i, eixo %i, %c."
Msg_Inputs_Src_Map_Joypad_Ok_B  = "Ação designada ao botão %i."
Msg_Inputs_Src_Map_Mouse        = "Agora aperte o botão a que você deseja atribuir esta ação"
Msg_Inputs_Src_Map_Mouse_Ok_B   = "Ação designada ao botão %i do mouse."
Msg_Inputs_Src_Map_Mouse_No_A   = "Desculpe, mas o eixo do mouse não pode ser alterado"
Msg_Inputs_Src_Map_Cancelled    = "Atribuição cancelada"

; Machine ---------------------------------------------------------------------
Msg_Machine_Pause               = "Emulação pausada"
Msg_Machine_Resume              = "Continuando emulação"
Msg_Machine_Reset               = "Reiniciando sistema"

; Virtual File Names ----------------------------------------------------------
Msg_VFN_Loading                 = "Carregando MEKA.VFN (nomes virtuais dos arquivos)... "

; Checksum / Names ------------------------------------------------------------
Msg_Names_Loading               = "Carregando MEKA.NAM (nomes dos jogos)... "
Msg_Names_Default               = "Imagem do jogo"
Msg_Names_No_Cartridge          = "Sem cartucho"

; Configuration File ----------------------------------------------------------
Msg_Config_Loading              = "Carregando MEKA.CFG (configuração)... "

; Datafile ------------------------------------------------------------------------
Msg_Datafile_Loading            = "Carregando MEKA.DAT (recursos)... "

; Drivers ---------------------------------------------------------------------
Msg_Driver_Unknown              = "Fatal: Driver de máquina desconhecido!"

; Overdump detection ----------------------------------------------------------
Msg_OverDump                    = "Esta ROM possui %d vezes o tamanho necessário de dados.\nPegue o "SMS Checker" para resolver este problema."

; Sound -----------------------------------------------------------------------
Msg_Sound_Init                  = "Inicializando dispositivo de som..."
Msg_Sound_Init_Error_SEAL       = " - Erro inicializando SEAL!"
Msg_Sound_Init_Error_Audio      = " - Erro ao acessar dispositivo de áudio. Tente outra placa de som ou taxa de amostragem."
Msg_Sound_Init_Error_Blaster    = " - variável de ambiente BLASTER não encontrada. Desabilitando som FM!"
Msg_Sound_Init_Error_Blaster_A  = " - variável de ambiente BLASTER não possui o endereço (A=xxx). Desabilitando som FM!"
Msg_Sound_Init_Error_Voices     = " - Inicialização das vozes falhou."
Msg_Sound_Init_Error_Voice_N    = " - Criação da voz número %d falhou."
Msg_Sound_Init_Soundcard        = " - Inicializando placa de som @ %d Hz..."
Msg_Sound_Init_Soundcard_Select = "Por favor, selecione sua placa de som:"
Msg_Sound_Init_Soundcard_Tips   = "(se você possui uma AWE 32, escolha Sound Blaster para uma emulação mais fiel)\n(se você tiver uma placa de som SB recente, escolha Sound Blaster ou Ensoniq Soundscape)"
Msg_Sound_Init_Soundcard_Tips_W = "(Direct X ‚ altamente recomendado, se disponível)"
Msg_Sound_Init_Soundcard_No     = "Impossível iniciar áudio: não foi selecionada uma placa de som!"
Msg_Sound_Init_SN76496_Ok       = " - Emulador do SN76496: Ok"
Msg_Sound_Init_YM2413_Ok        = " - Emulador do YM2413: Ok"
Msg_Sound_Stream_Error          = "Cache de som parado. Reiniciando sequência"
Msg_Sound_Rate_Changed          = "Taxa de amostragem do som mudada para %i Hz.\nPor favor, reinicie MEKA para que as mudanças façam efeito."

; Theme -----------------------------------------------------------------------
Msg_Theme_Loading               = "Carregando MEKA.THM (temas da interface)... "
Msg_Theme_Not_Enough            = "Temas insuficientes! Verifique o arquivo MEKA.THM ou tente reinstalá-lo."
Msg_Theme_Missing               = "Linha %d: Nenhum tema definido para armazenamento do valor!"
Msg_Theme_Unrecognized          = "Linha %d: Variável desconhecida!"
Msg_Theme_Error_BG_Big          = "Figura de fundo muito pequena para ser dimensionada com escala de inteiros!"
Msg_Theme_Error_BG              = "Erro ao carregar a figura associada ao tema!"
Msg_Theme_Error_BG_FileName     = "(%s)"

; Loading ROM / Disk ----------------------------------------------------------
Msg_LoadROM_Loading             = "Carregando ROM... "
Msg_LoadROM_Success             = "Carregada com sucesso %s"
Msg_LoadDisk_Success            = "carregado %s com sucesso como um disco flexível"
Msg_LoadROM_Comment             = "-Comentário-"
Msg_LoadROM_Warning             = "-Avisos-"
Msg_LoadROM_Bad_Dump_Long       = "Esta ROM é conhecida como sendo uma cópia com defeito.\nHá grandes chances de que ela não funcione corretamente."
Msg_LoadROM_Bad_Dump_Short      = "Atenção - Esta ROM é conhecida como uma cópia com defeito."
Msg_LoadROM_Product_Num         = "Número do produto: %s"
Msg_LoadROM_SDSC                = "-Cabeçalho SDSC-"
Msg_LoadROM_SDSC_Name           = "Nome: %s"
Msg_LoadROM_SDSC_Version        = "Versão: %d.%02d"
Msg_LoadROM_SDSC_Date           = "Data: %04d.%02d.%02d"
Msg_LoadROM_SDSC_Release_Note   = "Nota de Lançamento: %s"
Msg_LoadROM_SDSC_Unknown        = "<Desconhecido>"
Msg_LoadROM_SDSC_Error          = "<Erro>"

; FM Editor -------------------------------------------------------------------
Msg_FM_Editor_Enabled           = "Editor de voz FM ligado"
Msg_FM_Editor_Disabled          = "Editor de voz FM desligado"

; Video Options ---------------------------------------------------------------
Msg_Frameskip_Auto              = "Taxa de quadros : Automática (%d Hz)"
Msg_Frameskip_Standard          = "Taxa de quadros ajustada para: 1/%d"

; Logging ---------------------------------------------------------------------
Msg_Log_Need_Param              = "Opção REGISTRAR precisa de um nome de arquivo!"
Msg_Log_Session_Start           = "-- Registrando sessão iniciada em %s"

; Save States -----------------------------------------------------------------
Msg_Load_Error                  = "Erro abrindo %s!"
Msg_Load_Not_Valid              = "Arquivo %s não é uma gravação de estado válida!"
Msg_Load_Success                = "Estado carregado de %s"
Msg_Load_Version                = "%s é uma gravação de estado não suportada!"
Msg_Load_Wrong_System           = "%s não é uma gravação de estado para este sistema!"
Msg_Load_Massage                = "Arquivo em formato MSD - convertendo"
Msg_Save_Error                  = "Erro gravando em %s!"
Msg_Save_Success                = "Estado gravado em %s"
Msg_Save_Slot                   = "Área para gravação de estado atual: %d"

; Options ---------------------------------------------------------------------
Msg_Options_BIOS_Enable         = "Mostrar logotipo da BIOS, se disponível no sistema."
Msg_Options_Product_Number      = "Mostrar número de produto do jogo, se disponível."
Msg_Options_Bright_Palette      = "Paleta brilhante para o Master System/Game Gear."
Msg_Options_Load_Close          = "Fechar janela dos arquivos após carregar um jogo."
Msg_Options_Load_FullScreen     = "Alternar para tela inteira após carregar um jogo."
Msg_Options_VFN_Support         = "Mostrar nomes longos (Win9X) e bandeira dos países."
Msg_Options_FullScreen_Messages = "Mostrar mensagem em tela inteira."
Msg_Options_GUI_VSync           = "Aguardar sincronismo vertical no modo interface."
Msg_Options_NES_Activated       = "Mario não é um encanador gorducho."

; Languages / Localization ----------------------------------------------------
Msg_Language_Set                = "Idioma mudado para %s"
Msg_Language_Set_Warning        = "Nota: É recomendado que você reinicie MEKA para ter certeza que todo o texto será atualizado."

; Sound Dumping ---------------------------------------------------------------
Msg_Sound_Dumping_Start         = "Iniciada cópia de dados do som para o arquivo %s"
Msg_Sound_Dumping_Stop          = "Término da cópia de dados do som (%2.02f segundos gravados)"
Msg_Sound_Dumping_Error_File_1  = "Impossível encontrar um nome válido de arquivo para copiar dados do som!"
Msg_Sound_Dumping_Error_File_2  = "Erro abrindo arquivo de saída %s para cópia de dados!"

;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
; [Test Accents]
; WIP
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
;-----------------------------------------------------------------------------
; Msg_Welcome                     = "Test accent: eéèêë aàâä iîï uù ç"
;-----------------------------------------------------------------------------
