;
; MEKA - Text Messages
; Please contact me if you have corrections to make or if
; you are willing to translates messages to a new language.
; http://www.smspower.org/meka
;

;
; How does it work ?
;
; - [xxx] define a new language
; - You can add messages for the same language at different places,
;   as long as they are defined after the corresponding [xxx] line.
; - First language is the default language.
;   If another language is missing sentences, it will use the ones
;   from the default language. The default language must NOT be missing
;   ANY sentence! So be sure to make a backup of this file if you are
;   planning to play with it.
; - '%s' is usually replaced with text and '%d' or '%i' with a number
;   Order of those must NOT be changed. It might be a problem when
;   localizing some sentence. Please contact me if so, I'll try to
;   work on a solution.
; - ';' is the comment character in this file
;   As of yet, you must NOT use a ';' character in a sentence
;

;
; New messages will be added in future version, and I reserve myself
; the right to change anything anytime :) so make backups of your change,
; and be sure to e-mail them to me if they can be useful to anyone.
;

;-----------------------------------------------------------------------------
[English]
; Original text by Omar Cornut (Bock / Zoop)
;-----------------------------------------------------------------------------

; Main ------------------------------------------------------------------------
Msg_Welcome                     = "Welcome to %s (c) %s"
Msg_Window_Title                = "MEKA - 8-bit or die!"
Msg_About_Line_Meka_Date        = "%s (c) %s"
Msg_About_Line_Authors          = "by %s"
Msg_About_Line_Homepage         = "%s"
Msg_Quit                        = "Good night, brave warrior. Good night, monster-land...."

; Errors ----------------------------------------------------------------------
Msg_Failed                      = "Failed!"
Msg_Error_Base                  = "Error: %s"
Msg_Error_Error                 = "Fatal: error getting error type. Something must be wrong."
Msg_Error_Memory                = "Not enough memory!"
Msg_Error_Param                 = "Parameter "%s" is invalid!\n"
Msg_Error_Syntax                = "Syntax error!"
Msg_Error_Video_Mode            = "Unable to switch to desired video mode (%dx%d):\n%s"

; Errors: File ----------------------------------------------------------------
Msg_Error_File_Not_Found        = "File not found!"
Msg_Error_File_Read             = "Unable to read from file!"
Msg_Error_File_Empty            = "File is empty!"

; Errors: ZIP File ------------------------------------------------------------
Msg_Error_ZIP_Not_Supported     = "This version doesn't handle ZIP files!"
Msg_Error_ZIP_Loading           = "Unable to read ZIP file!"
Msg_Error_ZIP_Internal          = "Internal error while loading ZIP file!"

; Errors: Directory -----------------------------------------------------------
Msg_Error_Directory_Open        = "Error opening directory!"

; Miscellaneous ---------------------------------------------------------------
Msg_Must_Reset                  = "Reset the game for the changes to take effect"
Msg_No_ROM                      = "No ROM was loaded!"

; Initialization --------------------------------------------------------------
Msg_Init_Allegro                = "Initializing Allegro.."
Msg_Init_GUI                    = "Initializing graphical user interface.."
Msg_Init_Completed              = "[READY]"

; Screenshots Capture ---------------------------------------------------------
Msg_Capture_Done                = "Screen captured to %s"
Msg_Capture_Error_File          = "Unable to find valid filename to save screen capture!"

; On-Board Memory -------------------------------------------------------------
Msg_SRAM_Loaded                 = "Loaded SaveRAM from disk (%d Kb)"
Msg_SRAM_Load_Unable            = "Unable to load SaveRAM from disk"
Msg_SRAM_Wrote                  = "Wrote SaveRAM to disk (%d Kb)"
Msg_SRAM_Write_Unable           = "Unable to write SaveRAM to disk (%d Kb)"
Msg_93c46_Reset                 = "Resetting 93c46"
Msg_93c46_Loaded                = "Loaded 93c46 EEPROM data from disk (%d bytes)"
Msg_93c46_Load_Unable           = "Unable to load 93c46 EEPROM data from disk"
Msg_93c46_Wrote                 = "Wrote 93c46 EEPROM data to disk (%d bytes)"
Msg_93c46_Write_Unable          = "Unable to write 93c46 EEPROM data to disk (%d bytes)"

; TV Type ---------------------------------------------------------------------
Msg_TVType_Set                  = "TV Type is now %s"
Msg_TVType_Info_Speed           = "(Original speed is %dhz)"

; Blitters --------------------------------------------------------------------
Msg_Blitters_Loading            = "Loading MEKA.BLT (video modes / blitters).. "
Msg_Blitters_Not_Enough         = "Not enough blitters found! Check MEKA.BLT file or try re-installing."
Msg_Blitters_Not_Found          = "Blitter not found!"
Msg_Blitters_Missing            = "On line %d: No blitter name defined for storing value!"
Msg_Blitters_Unrecognized       = "On line %d: Unrecognized variable!"
Msg_Blitters_Set                = "Now using "%s" fullscreen blitter."

; Nintendo --------------------------------------------------------------------
Msg_NES_Activate                = "Fat plumber mode activated"
Msg_NES_Sucks                   = "\nFatal error: user likes Nintendo!"
Msg_NES_Mapper_Unknown          = "Unsupported Mapper: %d. Game should not function."
Msg_NES_Deny_Facts              = "You can deny facts."

; Debugger --------------------------------------------------------------------
Msg_Debug_Init                  = "Initializing debugger.. "
Msg_Debug_Welcome               = "Welcome to Meka Debugger (%s)!"
Msg_Debug_Not_Available         = "Debugger not available in this version!"
Msg_Debug_Brk_Need_Param        = "DEBUGBRK option needs an address!"
Msg_Debug_Brk_Enable            = "[DEBUG] Will break at %04X"
Msg_Debug_Trap_Read             = "At PC:%04X - Read from %04X"
Msg_Debug_Trap_Write            = "At PC:%04X - Write %02X to %04X"
Msg_Debug_Trap_Port_Read        = "At PC:%04X - Port [%02X] Read"
Msg_Debug_Trap_Port_Write       = "At PC:%04X - Port [%02X] Write %02X"

; Data Dumper -----------------------------------------------------------------
Msg_DataDump_Mode_Ascii         = "Data dumps will now be made in ASCII mode."
Msg_DataDump_Mode_Raw           = "Data dumps will now be made in Raw mode."
Msg_DataDump_Error              = "Error creating file to dump %s!"
Msg_DataDump_Error_OB_Memory    = "No on-board memory to dump!"
Msg_DataDump_Error_Palette      = "No palette to dump!"
Msg_DataDump_Error_Sprites      = "No sprites to dump!"
Msg_DataDump_Main               = "Dumped %s (%d %s) in %s mode"

; Documentation ---------------------------------------------------------------
Msg_Doc_File_Error              = "Unable to open documentation!"
Msg_Doc_Enabled                 = "Documentation showing up."
Msg_Doc_Disabled                = "Documentation is no more."

; Sprite Flickering -----------------------------------------------------------
Msg_Flickering_Auto             = "Sprite flickering will be handled automatically."
Msg_Flickering_Yes              = "Sprite flickering emulation is now enabled."
Msg_Flickering_No               = "Sprite flickering emulation is now disabled."

; Layers ----------------------------------------------------------------------
Msg_Layer_BG_Disabled           = "Background refresh disabled"
Msg_Layer_BG_Enabled            = "Background refresh enabled"
Msg_Layer_Spr_Disabled          = "Sprites refresh disabled"
Msg_Layer_Spr_Enabled           = "Sprites refresh enabled"

; Floppy Disk (FDC-765) -------------------------------------------------------
Msg_FDC765_Unknown_Read         = "FDC765: Unknown disk read command %3i"
Msg_FDC765_Unknown_Write        = "FDC765: Unknown disk write command %3i"
Msg_FDC765_Disk_Too_Large1      = "Disk Image is larger than expected (%i > %i)"
Msg_FDC765_Disk_Too_Large2      = "Additional data will be ignored"

; Terebi Oekaki (Graphic Board) -----------------------------------------------
Msg_TVOekaki_Pen_Touch          = "Pen is touching graphic board"
Msg_TVOekaki_Pen_Away           = "Pen is not touching graphic board"

; Palette Viewer --------------------------------------------------------------
Msg_Palette_Disabled            = "Palette viewer disabled"
Msg_Palette_Enabled             = "Palette viewer enabled"

; Message box -----------------------------------------------------------------
Msg_Message_Disabled            = "Message box disabled"
Msg_Message_Enabled             = "Message box enabled"

; Technical Information box ---------------------------------------------------
Msg_TechInfo_Disabled           = "Technical information box disabled"
Msg_TechInfo_Enabled            = "Technical information box enabled"

; Tile Viewer -----------------------------------------------------------------
Msg_TilesViewer_Disabled        = "Tiles viewer disabled"
Msg_TilesViewer_Enabled         = "Tiles viewer enabled"

; Rapid Fire ------------------------------------------------------------------
Msg_RapidFire_JxBx_On           = "Rapid Fire is now activated for Player %d Button %d"
Msg_RapidFire_JxBx_Off          = "Rapid Fire is now disabled for Player %d Button %d"

; FM Unit (YM-2413 chipset) ---------------------------------------------------
Msg_FM_Enabled                  = "FM Unit (YM-2413 chipset) emulation enabled"
Msg_FM_Disabled                 = "FM Unit (YM-2413 chipset) emulation disabled"

; Country ---------------------------------------------------------------------
Msg_Country_European_US         = "Emulated machine is now European/US"
Msg_Country_JAP                 = "Emulated machine is now Japanese"

; Patching System -------------------------------------------------------------
Msg_Patch_Loading               = "Loading MEKA.PAT (patches).. "
Msg_Patch_Maximum               = "On line %d: Maximum amount of actions per patch reached!"
Msg_Patch_Missing               = "On line %d: No checksum defined for instruction!"
Msg_Patch_Unrecognized          = "On line %d: Unrecognized instruction!"
Msg_Patch_Out_of_Bound          = "While patching ROM: trying to write out of boundaries, at position 0x%02X. Aborting patch."

; 3-D Glasses -----------------------------------------------------------------
Msg_Glasses_Enabled             = "3-D Glasses emulation enabled"
Msg_Glasses_Disabled            = "3-D Glasses emulation disabled"
Msg_Glasses_Show_Both           = "3-D effect kept as is."
Msg_Glasses_Show_Left           = "3-D effect disabled by showing only left side."
Msg_Glasses_Show_Right          = "3-D effect disabled by showing only right side."
Msg_Glasses_Com_Port            = "3-D Glasses emulation enabled through COM Port %d."
Msg_Glasses_Com_Port2           = "(edit MEKA.CFG to change the Communication Port)"
Msg_Glasses_Unsupported         = "This game seems not to support 3-D Glasses."

; Inputs Initialization -------------------------------------------------------
Msg_Inputs_Joy_Init             = "Initializing joystick.. "
Msg_Inputs_Joy_Init_None        = "none found.\n"
Msg_Inputs_Joy_Init_Found       = "%d found.\n"
Msg_Inputs_Joy_Calibrate_Error  = "Error calibrating joystick. Aborting."

; Inputs ----------------------------------------------------------------------
Msg_Inputs_Joypad               = "Input peripheral: Joypad"
Msg_Inputs_LightPhaser          = "Input peripheral: Light Phaser"
Msg_Inputs_PaddleControl        = "Input peripheral: Paddle Control"
Msg_Inputs_SportPad             = "Input peripheral: Sport Pad"
Msg_Inputs_TVOekaki             = "Input peripheral: TV Oekaki Graphic Board"
Msg_Inputs_Play_Normal          = "Control with digital input device"
Msg_Inputs_Play_Mouse           = "Control with analog input device (mouse)"
Msg_Inputs_Play_Pen             = "Control pen with mouse\nRight-click simulates removing the pen from the board"

; Inputs Sources --------------------------------------------------------------
Msg_Inputs_Src_Loading          = "Loading MEKA.INP (inputs sources definition).. "
Msg_Inputs_Src_Not_Enough       = "Not enough inputs sources found! Check MEKA.INP file or try re-installing."
Msg_Inputs_Src_Missing          = "On line %d: No input source defined for storing value!"
Msg_Inputs_Src_Equal            = "On line %d: Missing equal sign for variable assignment!"
Msg_Inputs_Src_Unrecognized     = "On line %d: Unrecognized variable "%s"!"
Msg_Inputs_Src_Syntax_Param     = "On line %d: Syntax error on variable parameter!"
Msg_Inputs_Src_Inconsistency    = "On line %d: inconsistency with previous settings!"
Msg_Inputs_Src_Map_Keyboard     = "Now press the key you want to assign to this action"
Msg_Inputs_Src_Map_Keyboard_Ok  = "Action assigned to key "%s"."
Msg_Inputs_Src_Map_Joypad       = "Now press the button/axis you want to assign to this action"
Msg_Inputs_Src_Map_Joypad_Ok_A  = "Action assigned to joypad stick %i, axis %i, %c."
Msg_Inputs_Src_Map_Joypad_Ok_B  = "Action assigned to joypad button %i."
Msg_Inputs_Src_Map_Mouse        = "Now press the button you want to assign to this action"
Msg_Inputs_Src_Map_Mouse_Ok_B   = "Action assigned to mouse button %i."
Msg_Inputs_Src_Map_Mouse_No_A   = "Sorry - Mouse axis cannot be changed"
Msg_Inputs_Src_Map_Cancelled    = "Assignment cancelled!"

; Machine ---------------------------------------------------------------------
Msg_Machine_Pause               = "Machine emulation paused"
Msg_Machine_Resume              = "Machine emulation resumed"
Msg_Machine_Reset               = "Machine reset"

; Virtual File Names ----------------------------------------------------------
Msg_VFN_Loading                 = "Loading MEKA.VFN (virtual file names).. "

; Checksum / Names ------------------------------------------------------------
Msg_Names_Loading               = "Loading MEKA.NAM (games names).. "
Msg_Names_Default               = "Game Screen"
Msg_Names_No_Cartridge          = "No Cartridge"

; Configuration File ----------------------------------------------------------
Msg_Config_Loading              = "Loading MEKA.CFG (configuration).. "

; Datafile ------------------------------------------------------------------------
Msg_Datafile_Loading            = "Loading MEKA.DAT (ressources).. "

; Drivers ---------------------------------------------------------------------
Msg_Driver_Unknown              = "Fatal: Unknown Machine Driver!"

; Overdump detection ----------------------------------------------------------
Msg_OverDump                    = "This ROM contains %d times the necessary data.\nGet "SMS Checker" to clean it."

; Sound -----------------------------------------------------------------------
Msg_Sound_Init                  = "Initializing sound system.."
Msg_Sound_Init_Error_SEAL       = " - Error initializing SEAL!"
Msg_Sound_Init_Error_Audio      = " - Error opening Audio system. Try a different card and/or sample rate."
Msg_Sound_Init_Error_Blaster    = " - BLASTER variable not found, disabling FM sound!"
Msg_Sound_Init_Error_Blaster_A  = " - BLASTER variable does not contain address (A=xxx), disabling FM sound!"
Msg_Sound_Init_Error_Voices     = " - Voices initialization failed."
Msg_Sound_Init_Error_Voice_N    = " - Voice #%d creation failed."
Msg_Sound_Init_Soundcard        = " - Initializing sound card.."
Msg_Sound_Init_Soundcard_Select = "Please select your audio device:"
Msg_Sound_Init_Soundcard_Tips   = "(if you have an AWE 32, choose Sound Blaster for a more faithful emulation)\n(if you have a recent SB card, choose Sound Blaster or Ensoniq Soundscape)"
Msg_Sound_Init_Soundcard_Tips_W = "(Direct X is highly recommended, if available)"
Msg_Sound_Init_Soundcard_No     = "Can't initialize audio: no sound card selected!"
Msg_Sound_Init_SN76496_Ok       = " - SN76496 emulator: Ok"
Msg_Sound_Init_YM2413_Ok        = " - YM2413 emulator: Ok"
Msg_Sound_Init_Rate             = " - Rate: %dHz"
Msg_Sound_Stream_Error          = "Sound buffer stop. Restarting stream."
Msg_Sound_Rate_Changed          = "Sound rate changed to %i Hz.\nPlease restart MEKA for the changes to take effect."

; Theme -----------------------------------------------------------------------
Msg_Theme_Loading               = "Loading MEKA.THM (interface themes).. "
Msg_Theme_Not_Enough            = "Not enough themes found! Check MEKA.THM file or try re-installing."
Msg_Theme_Missing               = "On line %d: No theme name defined for storing value!"
Msg_Theme_Unrecognized          = "On line %d: Unrecognized variable!"
Msg_Theme_Error_BG_Big          = "Background picture to small to fit with integer scaling!"
Msg_Theme_Error_BG              = "Error loading picture associated with theme!"
Msg_Theme_Error_BG_FileName     = "(%s)"

; Loading ROM / Disk ----------------------------------------------------------
Msg_LoadROM_Loading             = "Loading ROM.. "
Msg_LoadROM_Success             = "Successfully loaded %s"
Msg_LoadDisk_Success            = "Successfully loaded %s as a floppy disk"
Msg_LoadROM_Comment             = "-Comment-"
Msg_LoadROM_Warning             = "-Warning-"
Msg_LoadROM_Bad_Dump_Long       = "This ROM is known as being a bad dump.\nChances are that it will not function properly."
Msg_LoadROM_Bad_Dump_Short      = "Warning - This ROM is known as being a bad dump."
Msg_LoadROM_Product_Num         = "Product Number: %s"

; FM Editor -------------------------------------------------------------------
Msg_FM_Editor_Enabled           = "FM Voice Editor enabled"
Msg_FM_Editor_Disabled          = "FM Voice Editor disabled"

; Video Options ---------------------------------------------------------------
Msg_Frameskip_Auto              = "Frameskip value set to: Automatic (%d Hz)"
Msg_Frameskip_Standard          = "Frameskip value set to: 1/%d"

; Logging ---------------------------------------------------------------------
Msg_Log_Need_Params             = "LOG option needs a filename!"
Msg_Log_Session_Start           = "-- Logging session started on %s"

; Save States -----------------------------------------------------------------
Msg_Load_Error                  = "Error opening %s!"
Msg_Load_Not_Valid              = "File %s is not a valid %s savegame!"
Msg_Load_Success                = "State loaded from %s"
Msg_Load_Version                = "%s is an unsupported savegame version!"
Msg_Load_Wrong_System           = "%s is not a savegame for this system!"
Msg_Load_Massage                = "File is in MSD format - converting"
Msg_Save_Error                  = "Error writing to %s!"
Msg_Save_Success                = "State saved to %s"
Msg_Save_Slot                   = "Current savegame slot is: %d"

; Options ---------------------------------------------------------------------
Msg_Options_BIOS_Enable         = "Show internal BIOS logo if available on system."
Msg_Options_Product_Number      = "Show game product number if available in database."
Msg_Options_Bright_Palette      = "Bright palette for Master System / Game Gear."
Msg_Options_Load_Close          = "Close file browser after loading a game."
Msg_Options_Load_FullScreen     = "Switch to fullscreen mode after loading a game."
Msg_Options_VFN_Support         = "Display long file names and country flags."
Msg_Options_FullScreen_Messages = "Show messages in fullscreen mode."
Msg_Options_GUI_VSync           = "Wait for VSync in interface mode."
Msg_Options_NES_Activated       = "Mario is a not fat plumber."

; Languages / Localization ----------------------------------------------------
Msg_Language_Set                = "Language set to %s"
Msg_Language_Set_Warning        = "Note: it is recommended that you restart MEKA to make sure all text updates."

; Sound Dumping ---------------------------------------------------------------
Msg_Sound_Dumping_Start         = "Started dumping sound output to %s"
Msg_Sound_Dumping_Stop          = "Stopped dumping sound output (%2.02f seconds logged)"
Msg_Sound_Dumping_Error_File_1  = "Unable to find a valid filename to dump sound output!"
Msg_Sound_Dumping_Error_File_2  = "Error opening output file %s for dumping!"

;;------------------------------------------------------------------------------
;[Fran‡ais]
;; Translation by Omar Cornut (Bock / Zoop)
;;------------------------------------------------------------------------------

;; Main ------------------------------------------------------------------------
;Msg_Welcome                     = "Bienvenue dans %s (c) %s"
;Msg_Window_Title                = "MEKA - 8-bit ou la mort!"
;Msg_About_Line_Meka_Date        = "%s (c) %s"
;Msg_About_Line_Authors          = "par %s"
;Msg_About_Line_Homepage         = "%s"
;Msg_Quit                        = "Good night, brave warrior. Good night, monster-land...."

;; Languages / Localization ----------------------------------------------------
;Msg_Language_Set                = "Langue chang‚e en %s"
;Msg_Language_Set_Warning        = "Note: il est conseill‚ de relancer MEKA pour que tout les textes se mettent … jour"

;;....
;; more to translate

