/***************************************************************************

                          -= Yun Sung 16 Bit Games =-

                    driver by   Luca Elia (l.elia@tin.it)


Main  CPU    :  MC68000
Sound CPU    :  Z80 [Optional]
Video Chips  :  Actel A1020B PL84C
Sound Chips  :  OKI M6295 + YM3812 [Optional]


---------------------------------------------------------------------------
Year + Game         Board#
---------------------------------------------------------------------------
199? Magic Bubble     YS-1302 / YS102
1996 Paparazzi        YS-0211? Looks identical
1997 Shocking         YS-0211
1998 Bomb Kick        YS-0211
---------------------------------------------------------------------------

- Screen flipping: not used!?

Original bugs:

- In shocking, service mode just shows the menu, with mangled graphics
  (sprites, but the charset they used is in the tiles ROMs!).
  In magicbub they used color 0 for tiles (all blacks, so you can't see
  most of it!). Again, color 0 for sprites would be ok. Some kind
  of sprites-tiles swapping, or unfinished leftovers?


Stephh's notes (based on the games M68000 code and some tests) :

1) 'magicbub'

  - No 1P Vs COM mode.
  - Starting in 1P Vs 2P mode costs only 1 credit. But, if no "Continue Play", the game is over.
    However, when a player joins in, if no "Continue Play", the winner continues.
  - There is an ingame bug when in 1P Vs 2P mode : whatever the settings are, there will
    always be 2 things displayed for each player as if it was a "Best of 3 rounds" match.
  - Another ingame bug is that the game doesn't end after 5 rounds in "Easy" puzzle mode.
    In fact, the first 5 rounds (A1 to A5) are different, then they are the same as in "Normal".

2) 'magicbua'

  - Additionnal 1P Vs COM mode with always only 1 winning round.
  - Starting in 1P Vs 2P mode costs 2 credits. If no "Continue Play", the winner continues.
    And when a player joins in, if no "Continue Play", the winner also continues.
  - There is an ingame bug when in 1P Vs 2P mode : whatever the settings are, there will
    always be 2 things displayed for each player as if it was a "Best of 3 rounds" match.
  - Another ingame bug is that the game doesn't end after 5 rounds in "Easy" puzzle mode.
    In fact, the first 5 rounds (A1 to A5) are different, then they are the same as in "Normal".
  - There are 50 gals pics, 25 of them are "soft" (sort of) and the 25 others are "hard".
    When nudity set to "Soft only", the game will only display "soft" gals pics.
    When nudity set to "Hard only", the game will only display "hard" gals pics.
    When nudity set to "Soft and High", the game will alternate "soft" and "hard" gals pics.
    When nudity set to "Soft then High" (code at 0x00b8a6) :
      . In puzzle mode, the game will display "soft" gals pics for rounds A1 to I5,
        then it will display "hard" gals pics for rounds J1 to Z5.
      . 1P Vs COM mode, the game will display "soft" gals pics for rounds 1 to 6,
        then it will display "hard" gals pics for rounds 7 to 100.

3) 'shocking'

  - DSW1 bit 7 was used to select language but this feature is deactivated due to code at 0x0017f2.

4) 'bombkick'

  - DSW1 bits 3 and 4 determine difficulty (code at 0x0003a4). But DSW1 bit 4 is also used
    in combinaison with DSW1 bit 5 to determine the number of special powers (code at 0x0003c2) !
    This means that you can have 2 or 3 special powers when you set difficulty to "Easy" or "Normal",
    but you'll ALWAYS have 3 special powers when you set difficulty to "Hard" or "Very Hard".
  - DSW2 bits 2 to 7 are checked when you select a level :
      . bit 2 must be OFF (code at 0x029ba8) : level 3 ("STONE")
      . bit 3 must be OFF (code at 0x029b96) : level 1 ("BUDDHA")
      . bit 4 must be ON  (code at 0x029b9c) : level 2 ("JOY WORLD")
      . bit 5 must be OFF (code at 0x029bae) : level 4 ("MUSIC")
      . bit 6 must be ON  (code at 0x029bba) : level 6 ("GOBLIN")
      . bit 7 must be OFF (code at 0x029bb4) : level 5 ("ALADDIN")
  - DSW2 bits 6 and 7 are also checked during boot-up sequence (code at 0x02dbc0) :
      . bit 6 must be ON
      . bit 7 must be OFF

***************************************************************************/

#include "driver.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "sound/okim6295.h"
#include "sound/3812intf.h"

/* Variables defined in video: */

extern UINT16 *yunsun16_vram_0,   *yunsun16_vram_1;
extern UINT16 *yunsun16_scroll_0, *yunsun16_scroll_1;
extern UINT16 *yunsun16_priority;

/* Functions defined in video: */

WRITE16_HANDLER( yunsun16_vram_0_w );
WRITE16_HANDLER( yunsun16_vram_1_w );

VIDEO_START( yunsun16 );
VIDEO_UPDATE( yunsun16 );


/***************************************************************************


                            Memory Maps - Main CPU


***************************************************************************/

static WRITE16_HANDLER( yunsun16_sound_bank_w )
{
	if (ACCESSING_BITS_0_7)
	{
		int bank = data & 3;
		UINT8 *dst	= memory_region(space->machine, "oki");
		UINT8 *src	= dst + 0x80000 + 0x20000 * bank;
		memcpy(dst + 0x20000, src, 0x20000);
	}
}

static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x07ffff) AM_ROM
	AM_RANGE(0x800000, 0x800001) AM_READ_PORT("INPUTS")
	AM_RANGE(0x800018, 0x800019) AM_READ_PORT("SYSTEM")
	AM_RANGE(0x80001a, 0x80001b) AM_READ_PORT("DSW1")
	AM_RANGE(0x80001c, 0x80001d) AM_READ_PORT("DSW2")
	AM_RANGE(0x800030, 0x800031) AM_WRITE(SMH_NOP						)	// ? (value: don't care)
	AM_RANGE(0x800100, 0x800101) AM_WRITE(SMH_NOP						)	// ? $9100
	AM_RANGE(0x800102, 0x800103) AM_WRITE(SMH_NOP						)	// ? $9080
	AM_RANGE(0x800104, 0x800105) AM_WRITE(SMH_NOP						)	// ? $90c0
	AM_RANGE(0x80010a, 0x80010b) AM_WRITE(SMH_NOP						)	// ? $9000
	AM_RANGE(0x80010c, 0x80010f) AM_RAM AM_BASE(&yunsun16_scroll_1				)	// Scrolling
	AM_RANGE(0x800114, 0x800117) AM_RAM AM_BASE(&yunsun16_scroll_0				)	// Scrolling
	AM_RANGE(0x800154, 0x800155) AM_RAM AM_BASE(&yunsun16_priority				)	// Priority
	AM_RANGE(0x800180, 0x800181) AM_WRITE(yunsun16_sound_bank_w					)	// Sound
	AM_RANGE(0x800188, 0x800189) AM_DEVREADWRITE8("oki", okim6295_r, okim6295_w, 0x00ff	)	// Sound
	AM_RANGE(0x8001fe, 0x8001ff) AM_WRITE(SMH_NOP							)	// ? 0 (during int)
	AM_RANGE(0x900000, 0x903fff) AM_RAM_WRITE(paletteram16_xRRRRRGGGGGBBBBB_word_w) AM_BASE(&paletteram16)	// Palette
	AM_RANGE(0x908000, 0x90bfff) AM_RAM_WRITE(yunsun16_vram_1_w) AM_BASE(&yunsun16_vram_1	)	// Layer 1
	AM_RANGE(0x90c000, 0x90ffff) AM_RAM_WRITE(yunsun16_vram_0_w) AM_BASE(&yunsun16_vram_0	)	// Layer 0
	AM_RANGE(0x910000, 0x910fff) AM_RAM	AM_BASE(&spriteram16) AM_SIZE(&spriteram_size	)	// Sprites
	AM_RANGE(0xff0000, 0xffffff) AM_RAM
ADDRESS_MAP_END


static WRITE16_HANDLER( magicbub_sound_command_w )
{
	if (ACCESSING_BITS_0_7)
	{
/*
HACK: the game continuously sends this. It'll play the oki sample
number 0 on each voice. That sample is 00000-00000.
*/
		if ((data & 0xff) != 0x3a)
		{
		soundlatch_w(space, 0, data & 0xff);
		cputag_set_input_line(space->machine, "audiocpu", INPUT_LINE_NMI, PULSE_LINE);
		}
	}
}

static DRIVER_INIT( magicbub )
{
//  remove_mem_write16_handler (0, 0x800180, 0x800181 );
	memory_install_write16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x800188, 0x800189, 0, 0, magicbub_sound_command_w);
}

/***************************************************************************


                            Memory Maps - Sound CPU


***************************************************************************/

static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0xdfff) AM_ROM
	AM_RANGE(0xe000, 0xe7ff) AM_RAM
ADDRESS_MAP_END

static ADDRESS_MAP_START( sound_port_map, ADDRESS_SPACE_IO, 8 )
	ADDRESS_MAP_GLOBAL_MASK(0xff)
	AM_RANGE(0x10, 0x11) AM_DEVREADWRITE("ym", ym3812_r, ym3812_w )
	AM_RANGE(0x18, 0x18) AM_READ(soundlatch_r )						// From Main CPU
	AM_RANGE(0x1c, 0x1c) AM_DEVREADWRITE("oki", okim6295_r, okim6295_w )		// M6295
ADDRESS_MAP_END


/***************************************************************************


                                Input Ports


***************************************************************************/


/***************************************************************************
                                Magic Bubble
***************************************************************************/

static INPUT_PORTS_START( magicbub )
	PORT_START("INPUTS")	/* $800000.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")	/* $800019.b */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")	/* $80001b.b -> $ff0003.b */
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Very_Hard ) )
	PORT_DIPUNUSED( 0x0020, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_START("DSW2")	/* $80001d.b -> $ff0004.b */
	PORT_DIPUNUSED( 0x0001, IP_ACTIVE_LOW )
	PORT_DIPUNUSED( 0x0002, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x000c, 0x000c, "1P Vs 2P Rounds (Start)" )
	PORT_DIPSETTING(      0x0008, "Best of 1" )             /* 1 winning round needed */
	PORT_DIPSETTING(      0x000c, "Best of 3" )             /* 2 winning rounds needed */
	PORT_DIPSETTING(      0x0004, "Best of 5" )             /* 3 winning rounds needed */
	PORT_DIPSETTING(      0x0000, "Best of 7" )             /* 4 winning rounds needed */
	PORT_DIPNAME( 0x0010, 0x0010, "1P Vs 2P Rounds (Join-in)" )
	PORT_DIPSETTING(      0x0000, "Best of 1" )             /* 1 winning round needed */
	PORT_DIPSETTING(      0x0010, "Best of 3" )             /* 2 winning rounds needed */
	PORT_DIPUNUSED( 0x0020, IP_ACTIVE_LOW )
	PORT_DIPUNUSED( 0x0040, IP_ACTIVE_LOW )
	PORT_DIPUNUSED( 0x0080, IP_ACTIVE_LOW )
INPUT_PORTS_END

/***************************************************************************
                        Magic Bubble (Adult version)
***************************************************************************/

static INPUT_PORTS_START( magicbua )
	PORT_INCLUDE(magicbub)

	PORT_MODIFY("DSW2")
	PORT_DIPNAME( 0x0003, 0x0003, "Nudity" )                /* Read notes */
	PORT_DIPSETTING(      0x0003, "Soft only" )
	PORT_DIPSETTING(      0x0000, "Hard only" )
	PORT_DIPSETTING(      0x0001, "Soft and Hard" )
	PORT_DIPSETTING(      0x0002, "Soft then Hard" )
INPUT_PORTS_END

/***************************************************************************
                                Shocking
***************************************************************************/

static INPUT_PORTS_START( shocking )
	PORT_START("INPUTS")	/* $800000.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")	/* $800019.b */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")	/* $80001b.b -> $ff0c06.b */
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPUNUSED( 0x0008, IP_ACTIVE_LOW )
	PORT_DIPUNUSED( 0x0010, IP_ACTIVE_LOW )
	PORT_DIPUNUSED( 0x0020, IP_ACTIVE_LOW )
	PORT_DIPUNUSED( 0x0040, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )       /* Used to be "Language" - read notes */
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )          /* "Korean" */
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )           /* "English" */

	PORT_START("DSW2")	/* $80001d.b -> $ff0c07.b */
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( Easiest ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( Easier ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( Medium ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Harder ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPUNUSED( 0x0008, IP_ACTIVE_LOW )
	PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0020, "2" )
	PORT_DIPSETTING(      0x0030, "3" )
	PORT_DIPSETTING(      0x0010, "4" )
	PORT_DIPSETTING(      0x0000, "5" )
	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
INPUT_PORTS_END

/***************************************************************************
                                Bomb Kick
***************************************************************************/

static INPUT_PORTS_START( bombkick )
	PORT_START("INPUTS")	/* $800000.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")	/* $800019.b */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")	/* $80001b.b -> $ff0004.b */
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0004, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0010, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0018, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0008, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Very_Hard ) )
	PORT_DIPNAME( 0x0020, 0x0000, "Special Powers" )        /* Only has an effect when difficulty set to "Easy" or "Normal" - read notes */
	PORT_DIPSETTING(      0x0020, "2" )
	PORT_DIPSETTING(      0x0000, "3" )
	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )

	PORT_START("DSW2")	/* $80001d.b -> $ff0005.b */
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPSETTING(      0x0003, "3" )
	PORT_DIPSETTING(      0x0002, "4" )
	PORT_DIPSETTING(      0x0001, "5" )
	PORT_DIPNAME( 0x0004, 0x0004, "DON'T CHANGE IT!" )      /* Must be OFF ! - read notes */
	PORT_DIPSETTING(      0x0004, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0008, 0x0008, "DON'T CHANGE IT!" )      /* Must be OFF ! - read notes */
	PORT_DIPSETTING(      0x0008, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0010, 0x0000, "DON'T CHANGE IT!" )      /* Must be ON  ! - read notes */
	PORT_DIPSETTING(      0x0010, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0020, 0x0020, "DON'T CHANGE IT!" )      /* Must be OFF ! - read notes */
	PORT_DIPSETTING(      0x0020, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0040, 0x0000, "DON'T CHANGE IT!" )      /* Must be ON  ! - read notes */
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, "DON'T CHANGE IT!" )      /* Must be OFF ! - read notes */
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

/***************************************************************************
                                Paparazzi
***************************************************************************/

static INPUT_PORTS_START( paprazzi )
	PORT_START("INPUTS")	/* $800000.w */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
	PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("SYSTEM")	/* $800019.b */
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_START("DSW1")	/* $80001b.b -> $ff0aca.b */
	PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( 1C_2C ) )
	PORT_DIPUNKNOWN( 0x0004, 0x0004 )  // $25bc
	PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Language ) )
	PORT_DIPSETTING(      0x0000, "Korean" )
	PORT_DIPSETTING(      0x0008, DEF_STR( English ) )
	PORT_DIPNAME( 0x0010, 0x0010, "Enemies" ) // soemthing else.. but related to enemy types
	PORT_DIPSETTING(      0x0000, "Type 1" )
	PORT_DIPSETTING(      0x0010, "Type 2" )
	PORT_DIPUNKNOWN( 0x0020, 0x0020 )
	PORT_DIPNAME( 0x00c0, 0x0080, "Time" )
	PORT_DIPSETTING(      0x0000, "80" )
	PORT_DIPSETTING(      0x0040, "100" )
	PORT_DIPSETTING(      0x0080, "120" )
	PORT_DIPSETTING(      0x00c0, "150" )

	PORT_START("DSW2")	/* $80001d.b -> $ff0acb.b */
	PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) ) //not sure what is it . tested all 3 bits tested @ $be48
	PORT_DIPSETTING(      0x0004, DEF_STR( Easiest ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( Easier ) )
	PORT_DIPSETTING(      0x0006, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( Medium ) )
	PORT_DIPSETTING(      0x0002, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Harder ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPUNKNOWN( 0x0008, 0x0008 )  // $448a
	PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Lives ) ) // $be24
	PORT_DIPSETTING(      0x0020, "3" )
	PORT_DIPSETTING(      0x0030, "2" )
	PORT_DIPSETTING(      0x0010, "4" )
	PORT_DIPSETTING(      0x0000, "5" )
	PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0080, 0x0080, "Gfx Viewer" )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
INPUT_PORTS_END

/***************************************************************************


                            Graphics Layouts


***************************************************************************/


/* 16x16x4 */
static const gfx_layout layout_16x16x4 =
{
	16,16,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(0,4) },
	{ STEP16(0,1) },
	{ STEP16(0,16) },
	16*16
};

/* 16x16x8 */
static const gfx_layout layout_16x16x8 =
{
	16,16,
	RGN_FRAC(1,1),
	8,
	{ 6*8,4*8, 2*8,0*8, 7*8,5*8, 3*8,1*8 },
	{ STEP8(0,1),STEP8(8*8,1) },
	{ STEP16(0,16*8) },
	16*16*8
};


static GFXDECODE_START( yunsun16 )
	GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8, 0x1000, 0x10 ) // [0] Layers
	GFXDECODE_ENTRY( "gfx2", 0, layout_16x16x4, 0x0000, 0x20 ) // [1] Sprites
GFXDECODE_END


/***************************************************************************


                                Machine Drivers


***************************************************************************/

/***************************************************************************
                                Magic Bubble
***************************************************************************/

static void soundirq(const device_config *device, int state)
{
	cputag_set_input_line(device->machine, "audiocpu", 0, state);
}

static const ym3812_interface magicbub_ym3812_intf =
{
	soundirq	/* IRQ Line */
};

static MACHINE_DRIVER_START( magicbub )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 16000000)
	MDRV_CPU_PROGRAM_MAP(main_map)
	MDRV_CPU_VBLANK_INT("screen", irq2_line_hold)

	MDRV_CPU_ADD("audiocpu", Z80, 3000000)	/* ? */
	MDRV_CPU_PROGRAM_MAP(sound_map)
	MDRV_CPU_IO_MAP(sound_port_map)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(0x180, 0xe0)
	MDRV_SCREEN_VISIBLE_AREA(0+0x20, 0x180-1-0x20, 0, 0xe0-1)

	MDRV_GFXDECODE(yunsun16)
	MDRV_PALETTE_LENGTH(8192)

	MDRV_VIDEO_START(yunsun16)
	MDRV_VIDEO_UPDATE(yunsun16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MDRV_SOUND_ADD("ym", YM3812, 4000000)
	MDRV_SOUND_CONFIG(magicbub_ym3812_intf)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.20)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.20)

	MDRV_SOUND_ADD("oki", OKIM6295, 1056000)
	MDRV_SOUND_CONFIG(okim6295_interface_pin7high)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.80)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.80)
MACHINE_DRIVER_END


/***************************************************************************
                                Shocking
***************************************************************************/

static MACHINE_DRIVER_START( shocking )

	/* basic machine hardware */
	MDRV_CPU_ADD("maincpu", M68000, 16000000)
	MDRV_CPU_PROGRAM_MAP(main_map)
	MDRV_CPU_VBLANK_INT("screen", irq2_line_hold)

	/* video hardware */
	MDRV_SCREEN_ADD("screen", RASTER)
	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(0x180, 0xe0)
	MDRV_SCREEN_VISIBLE_AREA(0, 0x180-1-4, 0, 0xe0-1)

	MDRV_GFXDECODE(yunsun16)
	MDRV_PALETTE_LENGTH(8192)

	MDRV_VIDEO_START(yunsun16)
	MDRV_VIDEO_UPDATE(yunsun16)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MDRV_SOUND_ADD("oki", OKIM6295, 1000000)
	MDRV_SOUND_CONFIG(okim6295_interface_pin7high)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MACHINE_DRIVER_END



/***************************************************************************


                                ROMs Loading


***************************************************************************/

/***************************************************************************

                                Magic Bubble

Yun Sung 199x

YunSung YS1302

PCB Layout
----------

+-------------------------------------------------+
|             u131               u20     6116     |
| YM3014 6116  Z80 M6295         u22     6116     |
| YM3812 u143                    u21              |
|      62256                     u23     6116     |
|      62256                             6116     |
|                  PAL                      PAL   |
|J                 PAL                      PAL   |
|A  DSW1                       PAL                |
|M                                          PAL   |
|M  DSW2                PAL           6116  6116  |
|A        PAL           PAL   ACTEL   6116  6116  |
|         PAL  PAL      PAL   A1020B     u70 u74  |
|              PAL                       u69 u73  |
|                62256                   u68 u72  |
|                62256                   u67 u71  |
|        68000   u32                62256  62256  |
|16MHz           u33                              |
+-------------------------------------------------+


U143 -------------------27c512
U23, 21, 22, 20, 131 ---27c010
U67, 68, 69, 70 --------27c040
U32, 33 ----------------27c020

U143, 131 .......Sound CPU code & Samples
U32, 33 .........Program code
U20-23 ..........Sprites
U67-70 ..........Backgrounds

Actel A1020B is close to U67-70

68HC000P16 is close to  U32,33

16.000000 MHz

Sound section:
 SMD Z80
  "KS8001" (YM3812)
  "KS8002" (YM3014)
  "AD-65"  (OKI M6295 and is SMD)

***************************************************************************/

ROM_START( magicbub )

	ROM_REGION( 0x080000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "magbuble.u33", 0x000000, 0x040000, CRC(18fdd582) SHA1(89f4c52ec0e213285a04743da88f6e39408b573d) )
	ROM_LOAD16_BYTE( "magbuble.u32", 0x000001, 0x040000, CRC(f6ea7004) SHA1(069541e37b60370810451616ee66bbd05dc10137) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "magbuble.143", 0x00000, 0x10000, CRC(04192753) SHA1(9c56ba70e1d074906ea1dc593c2a8516c6ba2074) )

	ROM_REGION( 0x200000*8, "gfx1", ROMREGION_ERASEFF )	/* 16x16x8 */
	ROMX_LOAD( "magbuble.u67", 0x000000, 0x080000, CRC(6355e57d) SHA1(5e9234dd474ddcf0a9e1001080f3de11c7d0ee55) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "magbuble.u68", 0x000002, 0x080000, CRC(53ae6c2b) SHA1(43c02aa4cfdfa5bc009b42cd4be633787a35cb59) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "magbuble.u69", 0x000004, 0x080000, CRC(b892e64c) SHA1(b1156c8f02371ee2c5d6c930483c50eef5da10b5) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "magbuble.u70", 0x000006, 0x080000, CRC(37794837) SHA1(11597614e1e048544326fbbe281b364278d6350d) , ROM_GROUPWORD | ROM_SKIP(6))

	ROM_REGION( 0x080000, "gfx2", 0 )	/* 16x16x4 */
	ROM_LOAD( "magbuble.u20", 0x000000, 0x020000, CRC(f70e3b8c) SHA1(d925c27bbd0f915228d22589a98e3ea7181a87ca) )
	ROM_LOAD( "magbuble.u21", 0x020000, 0x020000, CRC(ad082cf3) SHA1(0bc3cf6c54d47be4f1940192fc1585cb48767e97) )
	ROM_LOAD( "magbuble.u22", 0x040000, 0x020000, CRC(7c68df7a) SHA1(88acf9dd43892a790415b418f77d88c747aa84f5) )
	ROM_LOAD( "magbuble.u23", 0x060000, 0x020000, CRC(c7763fc1) SHA1(ed68b3c3c5155073afb7b55d6d92d3057e40df6c) )

	ROM_REGION( 0x40000, "oki", 0 )	/* Samples */
	ROM_LOAD( "magbuble.131", 0x000000, 0x020000, CRC(03e04e89) SHA1(7d80e6a7be2322e32e40acae72bedd8d7e90ad33) )

ROM_END

ROM_START( magicbuba )

	ROM_REGION( 0x080000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "u33.bin", 0x000000, 0x040000, CRC(a8164a02) SHA1(7275209d5d73881839f7fa3ac7d362194ef2cfd9) )
	ROM_LOAD16_BYTE( "u32.bin", 0x000001, 0x040000, CRC(58f885ad) SHA1(e66f5bb1ac0acd9abc2def439af7f932c3a09cbd) )

	ROM_REGION( 0x10000, "audiocpu", 0 )		/* Z80 Code */
	ROM_LOAD( "magbuble.143", 0x00000, 0x10000, CRC(04192753) SHA1(9c56ba70e1d074906ea1dc593c2a8516c6ba2074) )

	ROM_REGION( 0x200000*8, "gfx1", ROMREGION_ERASEFF )	/* 16x16x8 */
	ROMX_LOAD( "u67.bin", 0x000000, 0x080000, CRC(89523dcd) SHA1(edea2bbec615aa253d940bbc3bbdb33f6873a8ee) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u68.bin", 0x000002, 0x080000, CRC(30e01a70) SHA1(3a98c2ef61307b44bf4e155663117199587ff4a4) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u69.bin", 0x000004, 0x080000, CRC(fe357f52) SHA1(5aff9a0bf70fc8a78820c4d13838ad238852c594) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u70.bin", 0x000006, 0x080000, CRC(1398a473) SHA1(f58bda6cbf5f553a9632d910b2ffef5d5bfedf18) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u71.bin", 0x200000, 0x080000, CRC(0844e017) SHA1(2ae5c9da521fea7aa5811627d7b3eca82cdc0821) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u72.bin", 0x200002, 0x080000, CRC(591db1cb) SHA1(636fbfe9e048d6418d43f947004b281f61081fd8) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u73.bin", 0x200004, 0x080000, CRC(cb4f3c3c) SHA1(fbd804bb70f09c2471557675af4c5b4abedea3b2) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u74.bin", 0x200006, 0x080000, CRC(81ff4910) SHA1(69241fe2d20b53984aa67f17d8da32e1b74ce696) , ROM_GROUPWORD | ROM_SKIP(6))

	ROM_REGION( 0x080000, "gfx2", 0 )	/* 16x16x4 */
	ROM_LOAD( "magbuble.u20", 0x000000, 0x020000, CRC(f70e3b8c) SHA1(d925c27bbd0f915228d22589a98e3ea7181a87ca) )
	ROM_LOAD( "magbuble.u21", 0x020000, 0x020000, CRC(ad082cf3) SHA1(0bc3cf6c54d47be4f1940192fc1585cb48767e97) )
	ROM_LOAD( "magbuble.u22", 0x040000, 0x020000, CRC(7c68df7a) SHA1(88acf9dd43892a790415b418f77d88c747aa84f5) )
	ROM_LOAD( "magbuble.u23", 0x060000, 0x020000, CRC(c7763fc1) SHA1(ed68b3c3c5155073afb7b55d6d92d3057e40df6c) )

	ROM_REGION( 0x40000, "oki", 0 )	/* Samples */
	ROM_LOAD( "magbuble.131", 0x000000, 0x020000, CRC(03e04e89) SHA1(7d80e6a7be2322e32e40acae72bedd8d7e90ad33) )

ROM_END


/***************************************************************************

YunSung YS-0211 based games:

Paparazzi (c) 1996 (no PCB label but looks identical)
Shocking  (c) 1997
Bomb Kick (c) 1998

PCB Layout
----------

|-------------------------------------------------|
|UPC1242    u131               u20       6116     |
|     VOL M6295                u22       6116     |
|  PAL 6264                    u21                |
|      6264                    u23       6116     |
|                                        6116     |
|                  PAL                      PAL   |
|J                 PAL                      PAL   |
|A  DSW1                       PAL                |
|M                                                |
|M  DSW2  PAL           PAL                 PAL   |
|A        PAL           PAL   ACTEL   6116  6116  |
|              PAL      PAL   A1020B  6116  6116  |
|          6   PAL                      u70 u74   |
|          8     62256                  u69 u73   |
|          0     62256                  u68 u72   |
|          0      u32                   u67 u71   |
|16MHz     0      u33              62256  62256   |
|-------------------------------------------------|
Notes:
      68000 clock - 16MHz
      M6295 clock - 1.000MHz, sample rate 1000000Hz / 132
      HSync - 14.84kHz
      VSync - 60Hz

***************************************************************************/

/***************************************************************************

                       Paparazzi  -  Yun Sung, 1996

***************************************************************************/

ROM_START( paprazzi )

	ROM_REGION( 0x080000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "u33.bin", 0x000000, 0x020000, CRC(91f33abd) SHA1(694868bc1ef612ba47cb38957d965f271bf16105) )
	ROM_LOAD16_BYTE( "u32.bin", 0x000001, 0x020000, CRC(ad5a3fec) SHA1(a2db3f2926bdbb5bc44f307b919a0431c9deb76d) )

	ROM_REGION( 0x200000*8, "gfx1", ROMREGION_ERASEFF )	/* 16x16x8 */
	ROMX_LOAD( "u67.bin", 0x000000, 0x080000, CRC(ea0b9e27) SHA1(e68f728158d0c42523002fe4270784891f5492ce) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u68.bin", 0x000002, 0x080000, CRC(6b7ff4dd) SHA1(b06036f08e8f65860077a71d91676bf5c2f804fc) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u69.bin", 0x000004, 0x080000, CRC(06749294) SHA1(375fe1c05355f789f846aa28b2012d08bfa2b2b5) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u70.bin", 0x000006, 0x080000, CRC(0adacdf8) SHA1(d33680e7139e78929284b81e880bd5baa45c6675) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u71.bin", 0x200000, 0x080000, CRC(69178fc4) SHA1(1ec06d360e098e15cfb673e5de7124a7c10757f8) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u72.bin", 0x200002, 0x080000, CRC(7c3384b9) SHA1(b9e1ba7ec009e15f1061c3994ed4cf48a8e700c6) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u73.bin", 0x200004, 0x080000, CRC(73fbc13e) SHA1(a19a05764ca010be025aae12fa82f97f5dc7d4b9) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "u74.bin", 0x200006, 0x080000, CRC(f1afda11) SHA1(c62e318dde2ed7ac9b649764ccec8e991d2869c2) , ROM_GROUPWORD | ROM_SKIP(6))

	ROM_REGION( 0x100000, "gfx2", 0 )	/* 16x16x4 */
	ROM_LOAD( "u20.bin", 0x000000, 0x040000, CRC(ccb0ad6b) SHA1(ca66b7c7cb1418a86f209d071935aa45bb0a6e7d) )
	ROM_LOAD( "u21.bin", 0x040000, 0x040000, CRC(125badf0) SHA1(ae63469e1fb1328c554774ca8c47878df2b02b96) )
	ROM_LOAD( "u22.bin", 0x080000, 0x040000, CRC(436499c7) SHA1(ec1390b6d5656c99d91cf6425d319f4796bcb28a) )
	ROM_LOAD( "u23.bin", 0x0c0000, 0x040000, CRC(358280fe) SHA1(eac3cb65fe75bc2da14896734f4a339480b54a2c) )

	ROM_REGION( 0x080000 * 2, "oki", 0 )	/* Samples */
	ROM_LOAD( "u131.bin", 0x000000, 0x080000, CRC(bcf7aa12) SHA1(f7bf5258396ed0eb7e85eccf250c6d0a333a4d61) )
	ROM_RELOAD(           0x080000, 0x080000 )

ROM_END

/***************************************************************************

                       Shocking  -  Yun Sung, 1997

***************************************************************************/

ROM_START( shocking )

	ROM_REGION( 0x080000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "yunsun16.u33", 0x000000, 0x040000, CRC(8a155521) SHA1(000c9095558e6cae30ce43a885c3fbcf55713f40) )
	ROM_LOAD16_BYTE( "yunsun16.u32", 0x000001, 0x040000, CRC(c4998c10) SHA1(431ae1f9982a70421650e1bfe4bf87152e2fe85c) )

	ROM_REGION( 0x200000*8, "gfx1", ROMREGION_ERASEFF )	/* 16x16x8 */
	ROMX_LOAD( "yunsun16.u67", 0x000000, 0x080000, CRC(e30fb2c4) SHA1(0d33a1593d7ebcd5da6971a04c3300c0b4eef219) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "yunsun16.u68", 0x000002, 0x080000, CRC(7d702538) SHA1(ae4c8ca6f172e204589f2f70ca114f7c38e7cabd) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "yunsun16.u69", 0x000004, 0x080000, CRC(97447fec) SHA1(e52184f96b2337ccbef130ada21a959c8bc1d73b) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "yunsun16.u70", 0x000006, 0x080000, CRC(1b1f7895) SHA1(939c386dbef82e4833b7038e7c603d2ec67fa23e) , ROM_GROUPWORD | ROM_SKIP(6))

	ROM_REGION( 0x100000, "gfx2", 0 )	/* 16x16x4 */
	ROM_LOAD( "yunsun16.u20", 0x000000, 0x040000, CRC(124699d0) SHA1(e55c8fb35f193abf98b1df07b94b99bf33bb5207) )
	ROM_LOAD( "yunsun16.u21", 0x040000, 0x040000, CRC(4eea29a2) SHA1(c8173eeef0228a7635a96251ae3776726ffaf0f4) )
	ROM_LOAD( "yunsun16.u22", 0x080000, 0x040000, CRC(d6db0388) SHA1(f5d8f7740b602c402a8dd6c4ebd357cf15a0dfac) )
	ROM_LOAD( "yunsun16.u23", 0x0c0000, 0x040000, CRC(1fa33b2e) SHA1(4aa0dee8d34aac19cf6b7ba3f79ca022ad8d7760) )

	ROM_REGION( 0x080000 * 2, "oki", 0 )	/* Samples */
	ROM_LOAD( "yunsun16.131", 0x000000, 0x080000, CRC(d0a1bb8c) SHA1(10f33521bd6031ed73ee5c7be1382165925aa8f8) )
	ROM_RELOAD(               0x080000, 0x080000 )

ROM_END


/***************************************************************************

                       Bomb Kick  -  Yun Sung, 1998

***************************************************************************/

ROM_START( bombkick )

	ROM_REGION( 0x080000, "maincpu", 0 )		/* 68000 Code */
	ROM_LOAD16_BYTE( "bk_u33", 0x000000, 0x040000, CRC(d6eb50bf) SHA1(a24c31f212f86f066c35d39da137ef0933323e43) )
	ROM_LOAD16_BYTE( "bk_u32", 0x000001, 0x040000, CRC(d55388a2) SHA1(928f1a8933b986cf099e184002660e30ee1aeb0a) )

	ROM_REGION( 0x200000*8, "gfx1", ROMREGION_ERASEFF )	/* 16x16x8 */
	ROMX_LOAD( "bk_u67", 0x000000, 0x080000, CRC(1962f536) SHA1(36d3c73a322330058e963efcb9b81324724382cc) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "bk_u68", 0x000002, 0x080000, CRC(d80c75a4) SHA1(330c20d126b9f1f61f17750028c92843be55ec78) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "bk_u69", 0x000004, 0x080000, CRC(615e1e6f) SHA1(73875313010514ff5ca9e0bc96d6f93baaee391e) , ROM_GROUPWORD | ROM_SKIP(6))
	ROMX_LOAD( "bk_u70", 0x000006, 0x080000, CRC(59817ef1) SHA1(d23df30b34223575d6a9c814f2ec3db990b18679) , ROM_GROUPWORD | ROM_SKIP(6))

	ROM_REGION( 0x100000, "gfx2", 0 )	/* 16x16x4 */
	ROM_LOAD( "bk_u20", 0x000000, 0x040000, CRC(c2b83e3f) SHA1(8bcd862dbf56cf579058d045f89f900ebfea2f1d) )
	ROM_LOAD( "bk_u21", 0x040000, 0x040000, CRC(d6890192) SHA1(3c26a08580ceecf2f61f008861a459e175c99ed9) )
	ROM_LOAD( "bk_u22", 0x080000, 0x040000, CRC(9538c46c) SHA1(d7d0e167d5abc2ee81eae6fde152b2f5cc716c0e) )
	ROM_LOAD( "bk_u23", 0x0c0000, 0x040000, CRC(e3831f3d) SHA1(096658ee5a7b83d774b671c0a38113533c8751d1) )

	ROM_REGION( 0x080000 * 2, "oki", 0 )	/* Samples */
	ROM_LOAD( "bk_u131", 0x000000, 0x080000, CRC(22cc5732) SHA1(38aefa4e543ea54e004eee428ee087121eb20905) )
	ROM_RELOAD(          0x080000, 0x080000 )

ROM_END


/***************************************************************************


                                Game Drivers


***************************************************************************/

GAME( 199?, magicbub, 0,        magicbub, magicbub, magicbub, ROT0,   "Yun Sung", "Magic Bubble", GAME_NO_COCKTAIL )
GAME( 199?, magicbuba,magicbub, magicbub, magicbua, magicbub, ROT0,   "Yun Sung", "Magic Bubble (Adult version)", GAME_NO_COCKTAIL )
GAME( 1996, paprazzi, 0,        shocking, paprazzi, 0,        ROT270, "Yun Sung", "Paparazzi",    GAME_NO_COCKTAIL )
GAME( 1997, shocking, 0,        shocking, shocking, 0,        ROT0,   "Yun Sung", "Shocking",     GAME_NO_COCKTAIL )
GAME( 1998, bombkick, 0,        shocking, bombkick, 0,        ROT0,   "Yun Sung", "Bomb Kick",    GAME_NO_COCKTAIL )

