// Copyright (C) 1997-2011 Autodesk, Inc., and/or its licensors.
// All rights reserved.
//
// The coded instructions, statements, computer programs, and/or related
// material (collectively the "Data") in these files contain unpublished
// information proprietary to Autodesk, Inc. ("Autodesk") and/or its licensors,
// which is protected by U.S. and Canadian federal copyright law and by
// international treaties.
//
// The Data is provided for use exclusively by You. You have the right to use,
// modify, and incorporate this Data into other products for purposes authorized 
// by the Autodesk software license agreement, without fee.
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//
//  Procedure Name:
//	AElambertCommon
//
//  Description Name;
//	Creates attribute editor controls in separate files
//	for the lambert Node
//
//  Input Value:
//	nodeName 
//
//  Output Value:
//	None
// 


//
//  Procedure Name:
//	 AEshaderBumpNew
//

global proc AEshaderBumpNew (string $attrName)
{
	setUITemplate -pst attributeEditorTemplate;

	attrNavigationControlGrp 
		-label (uiRes("m_AElambertCommon.kBumpMapping"))
		-at $attrName
		bumpControl;

	setUITemplate -ppt;
}


//
//  Procedure Name:
//	AEshaderBumpReplace
//

global proc AEshaderBumpReplace (string $attrName)
{
	attrNavigationControlGrp -edit
		-at $attrName
		bumpControl;
}

//
//  Procedure Name:
//	AElambertCommon
//

global proc AElambertCommon ( string $nodeName )
{
	editorTemplate -callCustom AEshaderTypeNew AEshaderTypeReplace "message";

	editorTemplate -beginLayout (uiRes("m_AElambertCommon.kCommonMaterialAttr")) -collapse 0;
		editorTemplate -addControl "color";
		editorTemplate -addControl "transparency";
		editorTemplate -addControl "ambientColor";
		editorTemplate -addControl "incandescence";
		editorTemplate -callCustom "AEshaderBumpNew" "AEshaderBumpReplace"
			 		"normalCamera";
		editorTemplate -addControl "diffuse";
		editorTemplate -addControl "translucence";
		editorTemplate -addControl "translucenceDepth";
		editorTemplate -addControl "translucenceFocus";
	editorTemplate -endLayout;

	ccAttributeDispatcher( $nodeName );
}
