struct VS_INPUT
{
    float2   Pos : POSITION;
    float2   UV  : TEXCOORD0;
};

struct VS_OUTPUT
{
    float4  Pos  : POSITION;
    float2  UV   : TEXCOORD0;
};

VS_OUTPUT main( VS_INPUT Input )
{
    VS_OUTPUT Output;
    Output.Pos.x  = Input.Pos.x;
    Output.Pos.y  = Input.Pos.y;
    Output.Pos.z  = 0.0;
    Output.Pos.w  = 1.0;
    Output.UV	  = Input.UV;
    return Output;
}
