GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES (c) 1996 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE: Disney's The Jungle Book(tm) Game Phantom 2040(tm) Earthworm Jim(tm) Game Disney's The Jungle Book(tm) Game 1. 19C 26E 7FB Very little flash time after getting hit 2. 99C 26E 7FB More flash time after getting hit 3. 3AC 20E 2A2 Infinite energy 4. AFC 1FE 19E 1 hit and you die 5. C3B 7DE E61 Invincible Disney's The Jungle Book is a trademark of The Walt Disney Company Phantom 2040(tm) 1. 109-309-A2A Start with 10 bullets for your normal gun 2. 259-309-A2A Start with 25 bullets for your normal gun 3. 509-309-A2A Start with 50 bullets for your normal gun 4. 759-309-A2A Start with 75 bullets for your normal gun 5. 999-309-A2A Start with 99 bullets for your normal gun 6. 005-A9E-E6E Infinite bullets for your normal gun 7. 019-419-E66 Start with 1 life 8. 059-419-E66 Start with 5 lives 9. 079-419-E66 Start with 7 lives 10. 099-419-E66 Start with 9 lives 11. 993-2AC-F72 Always collect max bullets for your normal gun 12. 7EE-509-3B7 Almost infinite energy--Switch off to kill some enemies Phantom 2040 is a trademark of the Hearst Corporation Earthworm Jim(tm) Game 1. 194-D86-7FB Start with 1/4 energy 2. 324-D86-7FB Start with 1/2 energy 3. 4B4-D86-7FB Start with 3/4 energy 4. B84-DD6-4C9 + 8B4-E26-E66 Start with 3000 bullets 5. AO4-DD6-4C9 + 8C4-E26-E66 Start with 4000 bullets 6. 884-DD6-4C9 + 904-E26-E66 Start with 5000 bullets 7. 704-DD6-4C9 + 944-E26-E66 Start with 6000 bullets 8. FF4-DD6-4C9 + FF4-E26-E66 Start with MEGA ammo 9. 3A4-0EC-2A2 Infinite lives 10. 3A3-B4C-2A2 Infinite energy 11. 3A5-53A-2A2 Infinite gun 12. 885-7C9-A2A Flash longer when hit on the ground 13. 885-7C9-A2A DonÕt flash at all when hit on the ground 14. 3AE-01F-2A2 One hit and youÕre invincible 15. 18D-EAF-6EA Invincible 16. 002-5CC-C49 Gun pick-ups worth nothing 17. 012-5CC-C49 Gun pick-ups worth 1 18. 192-5CC-C49 Gun pick-ups worth 25 19. 322-5CC-C49 Gun pick-ups worth 50 20. FF2-5CC-C49 Gun pick-ups worth a lot 21. 002-3BC-B3A Energy pick-ups worth nothing 22. 012-3BC-B3A Energy pick-ups worth 1 23. 192-3BC-B3A Energy pick-ups worth 25 24. 322-3BC-B3A Energy pick-ups worth 50 25. FF2-3BC-B3A Energy pick-ups worth a lot Earthworm Jim is a trademark of Shiny Entertainment, Inc. Shaq-Fu(tm) Game 1. 7E6-C0F-3BE + 7E6-CEF-3BE Infinite time 2. 01A-2AD-F7E Start with 10 seconds 3. 09A-2AD-F7E Start with 90 seconds 4. 0FA-2AD-F7E Start with 150 seconds 5. 019-FED-2A2 + 019-FFD-2A2 + 01A-B4D-2A2 Start with very little energy 6. 0D9-FED-2A2 + 0D9-FFD-2A2 + 0DA-B4D-2A2 Start with 1/4 energy 7. 199-FED-2A2 + 199-FFD-2A2 + 19A-B4D-2A2 Start with 1/2 energy 8. 229-FED-2A2 + 229-FFD-2A2 + 22A-B4D-2A2 Start with 3/4 energy 9. FF9-FED-2A2 + FF9-FFD-2A2 + FFA-B4D-2A2 Start with MEGA energy 10. 007-F5B-F72 Roundhouse kick does nothing 11. 017-F5B-F72 Roundhouse kick does very little damage 12. 1A7-F5B-F72 Roundhouse kick does more damage 13. 407-F5B-F72 Roundhouse kick kills 14. 007-D1B-F7A Jumping punch does nothing 15. 017-D1B-F7A Jumping punch does very little damage 16. 1A7-D1B-F7A Jumping punch does more damage 17. 407-D1B-F7A Jumping punch kills 18. 008-21B-D5A Flaming roundhouse does nothing 19. 018-21B-D5A Flaming roundhouse does very little damage 20. 1A8-21B-D5A Flaming roundhouse does more damage 21. 408-21B-D5A Flaming roundhouse kills 22. 007-81B-F7A Straight kick does nothing 23. 017-81B-F7A Straight kick does very little damage 24. 1A7-81B-F7A Straight kick does more damage 25. 407-81B-F7A Straight kick kills 26. 007-F9B-F7A Roundhouse sweep does nothing 27. 017-F9B-F7A Roundhouse sweep does very little damage 28. 1A7-F9B-F7A Roundhouse sweep does more damage 29. 407-F9B-F7A Roundhouse sweep kills 30. 007-71B-F7A Standing punch does nothing 31. 017-71B-F7A Standing punch does very little damage 32. 1A7-71B-F7A Standing punch does more damage 33. 407-71B-F7A Standing punch kills Shaq is a trademark of Mine 'O Mine, Inc.