GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. CONTENTS OF THIS FILE 1. Dynamite Headdy(tm) Game 2. Taz In Escape from Mars(tm) Game 3. Mighty Morphin Power Rangers(tm) Game 4. Marvel Comics' X-Men: The GamesMaster's Legacy Dynamite Headdy(tm) Game 1 014-FAF-E66 Start with 1 lives 2 054-FAF-E66 Start with 5 lives 3 094-FAF-E66 Start with 9 lives 4 008-E2D-E69 Infinite lives 5 004-56C-D5A Infinite energy 6 344-F3F-3BE + 344-EFF-3BE Start on Toys in the Hood Dynamite Headdy and related names are trademarks of Sega. Taz In Escape from Mars(tm) Game 1 3AE-916-2A2 Infinite lives 2 215-545-6E2 Infinite energy 3 304-7B6-E6A Start with Bubble Gum Float 4 C94-7C6-2A2 Keep weapons for a little while after you die 5 015-735-197 Less flash time after getting hit 6 995-735-197 More flash time after getting hit 7 004-E46-3BA + 004-E06-3BE Always invincible Taz in Escape from Mars and related names are trademarks of Warner Bros. Mighty Morphin Power Rangers(tm) Game 1 7AE-12B-2A9 All Power Rangers start with 12 energy 2 AFE-12B-2A9 All Power Rangers start with 34 energy 3 45E-12B-2A9 All Power Rangers start with 14 energy 4 212-D5E-91D Only throws do damage 5 3A3-AEA-2A2 Don't get any energy from defeating an opponent 6 3E3-A2A-082 + 003 a4a c49 + ff3 a3a 916 Get max energy from defeating an opponent 7 25D-D95-F7E Grey Putty is harder to kill 8 10E-155-2A9 Goldar is easier to kill 9 20E-245-C42 Green Putty is harder to kill 10 3EE-9EB-193 + 02E-9FB-6E6 After defeating some enemies you fight other Power Rangers--May cause slight graphic errors 11 3E9-E6A-082 + 009-E7A-E6A + 009-E8A-C49 Always fight on the Park stage 12 3E9-E6A-082 + 019-E7A-E6A + 009-E8A-C49 Always fight on the Mountain stage 13 3E9-E6A-082 + 029-E7A-E6A + 009-E8A-C49 Always fight on the Alley stage 14 3E9-E6A-082 + 039-E7A-E6A + 009-E8A-C49 Always fight on the City stage 15 3E9-E6A-082 + 039-E7A-E6A + 009-E8A-C49 Always fight on the Construction stage 16 3E9-E6A-082 + 059-E7A-E6A + 009-E8A-C49 Always fight on the Refinery stage Mighty Morphin Power Rangers and related names are trademarks of Saban Entertainment, Inc. and Saban International N.V. Marvel Comics' X-Men: The GamesMaster's Legacy 1 002-644-195 Start with no mutant power 2 772-644-195 Start with 1/2 mutant power 3 3AA-2A7-2A2 Infinite mutant power 4 14A-267-C42 Mutant power is used quicker 5 3AA-BD7-2A2 Infinite energy 6 AFA-BA7-2AA + 00A-BB7-E6E One hit is fatal~most of the time 7 012-634-195 Start with very little energy 8 772-634-195 Start with 1/2 energy 9 FFA-A97-2A2 Flash a lot longer after getting hit 10 000-2F7-19E 1 hit and you're invisible 11 000-2B7-806 Almost invincible Marvel, X-Men, and GamesMasters Legacy are trademarks of Marvel Entertainment Group, Inc.