GAME GENIE(tm) FOR SEGA(tm) GAME GEAR(tm) CODES (c) 1994 Lewis Galoob Toys, Inc. All Rights Reserved. Excerpts from Game Genie(tm) Code Updates made available for the private use of Game Genie owners. NO COMMERCIAL USE WITHOUT AUTHORIZATION. This file may be freely distributed for PRIVATE, NON-COMMERCIAL USE as long as it is not altered and all text remains intact. This product is licensed by Sega of America, Inc. for use with the Sega(tm) Game Gear(tm) System. Sega and Game Gear are trademarks of Sega Enterprises, Ltd. Game titles are trademarks of their respective owners. Game Genie is a trademark of Lewis Galoob Toys, Inc. U.S. Patent No. 5,112,051. Mortal Kombat II(tm) Game 1 00B-B19-F79 Infinite energy 2 001-30A-082 + 3E1-31A-C42 + 001-32A-F7A View ending 3 3A4-026-2A2 Infinite credits 4 001-2CA-F76 Start with 0 credits 5 0B1-2CA-F76 Start with 10 credits 6 101-2CA-F76 Start with 15 credits 7 04B-7C6-C4E Start with 49 sec. 8 07B-7C6-C4E Start with 79 sec. 9 00B-7C6-C4E Start with 9 sec. 10 005-3F5-3BE Infinite time 11 32B-A3E-F77 Start with 3/4 energy--player 1 12 22B-A3E-F77 Start with 1/2 energy--player 1 13 12B-A3E-F77 Start with 1/4 energy--player 1 14 02B-A3E-F77 Start with very little energy--player 1 15 32B-A6E-F77 Start with 3/4 energy--player 2 16 22B-A6E-F77 Start with 1/2 energy--player 2 17 12B-A6E-F77 Start with 1/4 energy--player 2 18 02B-A6E-F77 Start with very little energy--player 2 19 006-4EF-D56 Flying kick does no damage 20 996-4EF-D56 Flying kick does mega damage 21 006-66F-A2E Uppercut does no damage 22 996-66F-A2E Uppercut does mega damage 23 006-1EF-E66 Crouching kick does no damage 24 996-1EF-E66 Crouching kick does mega damage 25 006-26F-F72 Regular high kick does no damage 26 996-26F-F72 Regular high kick does mega damage 27 006-AEF-C42 Roundhouse foot sweep does no damage 28 996-AEF-C42 Roundhouse foot sweep does mega damage Mortal Kombat is a trademark of Midway Manufacturing Company